Demystifying Post Production - ZBrush & Substance - Elly Wade & Ian Robinson - Week 4

Описание к видео Demystifying Post Production - ZBrush & Substance - Elly Wade & Ian Robinson - Week 4

Demystifying Post Production - ZBrush & Substance - Elly Wade & Ian Robinson - Week 4

Maxon Training Manager Ian Robinson will bring all the previous weeks together and take you through the process of creating a model in ZBrush, to final texturing in Substance Painter. You will learn finalizing techniques, ZBrush Modeling prep tips, quick UV unwrapping techniques, including using the new ZBrush 2023 tools, as well as exporting best practices, using Vertex colors for ID maps, importing meshes into Substance for final texturing, and much, much more!

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00:00:00 Waiting Loop
00:01:18 Welcome
00:01:51 Housekeeping

00:03:02 The QnA July 13 ATT

00:05:05 Noyes Runner, ZBrush
00:06:32 __ The "Last" shape
00:07:18 __ Masking the "Last" extract
00:08:06 __ Hi and Low poly model parts
00:08:38 __ Shoe - laces based on UV

00:09:44 Noyes Runner, Substance 3D Painter
00:10:07 __ New Project, template, image-res
00:11:27 __ Painter interface
00:11:46 __ Baking low res, process
00:15:29 __ Reviewing the bake result
00:15:58 Q Low poly into Substance, tips
00:16:33 Q Best texture setting, export
00:18:43 __ Assets, Materials, drag n drop
00:20:35 __ Apply and scale texture
00:20:50 __ Change material parameters
00:22:36 __ Painting Mask, mixing texture
00:24:05 __ Generators to create adjustable masks
00:26:17 Q Unwrapping UVs in ZBrush
00:27:09 Q Color and light matching to 3D app
00:29:30 __ Material Mask Fill, Pattern
00:32:52 Q More than two color gradient
00:34:17 Q __ Material Blend modes
00:35:41 __ Blend Height information
00:37:08 __ Transparencies pixel Information
00:38:00 __ Limit texture to UV islands
00:39:02 __ Tiling textures,
00:39:16 __ Tessellation adjustment

00:39:36 Lighting Objects, Cinema 4D, Redshift 3D
00:43:17 __ Introduction, scene setup
00:44:49 __ Light setup, Studio basics
00:46:48 __ Working neutral
00:48:37 __ Area Light, Target, Rim, then Key
00:50:51 __ Feature details with light
00:51:38 __ Light size, distance, Spread, intensity
00:54:53 __ Backlight, Silhouette, Key-light
01:00:25 __ Gobo Light, texture-based, Spread
01:05:28 Q Exposure and Intensity
01:08:44 Q __ Standard Dummy "Stand-In" Material
01:17:57 Q Apply colors from the expected material
01:19:03 Q ACES and same Colors, Lights

01:21:54 Wrapping Up
01:22:42 Thank you and Bye

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