Grand Theft Auto Online is an online multiplayer action-adventure game developed by Rockstar North and published by Rockstar Games. It was released on 1 October 2013 for PlayStation 3 and Xbox 360,[N 1] 18 November 2014 for PlayStation 4 and Xbox One, 14 April 2015 for Windows, and 15 March 2022 for PlayStation 5 and Xbox Series X/S. The game is the online component of Grand Theft Auto V. Set within the fictional state of San Andreas (based on Southern California), Grand Theft Auto Online allows up to 30 players[N 2] to explore its open world environment and engage in cooperative or competitive game modes.
Developed in tandem with Grand Theft Auto V, Grand Theft Auto Online was conceived as a separate experience to be played in a continually evolving world.[4] Up to 30 players[N 2] freely roam across a re-creation of the single-player world and enter lobbies to complete jobs (story-driven competitive and cooperative modes).[5] The Content Creator toolset lets players create their own parameters for custom jobs, like racetracks and deathmatch weapon spawn points.[7] Players may band together in organised player teams called crews to complete jobs together. Rockstar Games Social Club extends crews formed in Max Payne 3's multiplayer mode to that of Grand Theft Auto Online. Players can create their own crews and join up to five total. Crews also have a hierarchy, crew leaders can change a members role in said hierarchy. Crews win multiplayer matches to earn experience points and climb online leaderboards.[8]
In Grand Theft Auto Online, players create a new character specific to the online world, which shows on the screen's Switch Wheel alongside single-player characters Franklin, Michael, and Trevor.[9] The player-characters are designed by a genetics-related process.[10] Greater control is given to the character's clothes and hairstyles. The protagonist arrives in Los Santos by plane and is picked up by Lamar Davis, who gives the character a gun and a car. An hour-long tutorial introduces the player to the various game modes, driving, fighting, and game progression mechanics.[10] The story is not central in the multiplayer, though it initially serves as a prequel to the single-player story, where characters from the single-player are woven in.[10]
Similar to single-player, players can level up their character's attributes such as driving and stamina. Exclusive to GTA Online is a system of earning experience, usually by successful completion of activities. Accumulating enough experience to level up unlocks weapons, clothing, car customisations, and more advanced activities (such as parachuting and aircraft). Once unlocked, items need to be purchased with in-game currency, which can be earned or purchased with real money. Players can circumvent an activity's level requirements by joining a game with others of a sufficient rank. There are options to play alone or with friends, and an option for "Passive Mode", which makes the player immune to other players.[10]
The game includes a content creation tool that lets players make automobile races and deathmatches.[9] Players can choose the location, start and spawn points, and weapon and vehicle drops in deathmatches, and the location, route, race type, and player count in air, land, or sea races. Creations have to be tested against computer-controlled players before the mode is available online. The creations can also be published for others to use. Rockstar tags what they deem to be the best as "Rockstar Verified".[13]
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