2D in 3D – Rigging a flat character's Eyes - Maya

Описание к видео 2D in 3D – Rigging a flat character's Eyes - Maya

In this video, I will rig the eyes and the brows for this flat character. A character’s eyes are really important so I use more controls than I’ve shown in previous videos, but I’ll go over how we can manage them with visibility attributes.

0:24 Brow
1:15 Eye White
1:54 Pupil
2:21 Pupil Constraint Setup
2:51 Hierarchy VS Constraint for Pupils
3:06 Adding Attributes to manage animation controls
3:28 Connection Editor
3:54 Channel Control (Non-Keyable attributes)
4:03 Outline shape
5:06 Replacement blink shapes. Flattened Zoetrope
5:21 Eyelid
5:40 Circularize tool
6:50 Highlite
7:09 Animation test


In the next video, I will start rigging this character’s mouth.

Animation is life, I live for animation. #Animation

Комментарии

Информация по комментариям в разработке