Digital Devil Saga Avatar Tuner 2 Seth(Low Level, No Turn Ring)

Описание к видео Digital Devil Saga Avatar Tuner 2 Seth(Low Level, No Turn Ring)

"Agensuto Pein"

Seth is the hardest boss thus far in this run. He has three Press-Turns, a high damaging physical almighty that has a very high accuracy and critical hit chance that can also be powered up by Power Charge after he uses Desert Wind; Spiteful Force is undodgeable Almighty damage that gets stronger as Seth's HP get depleted.

With only three Press-Turns to work with, the party needs to take advantage of every opportunity that they can to minimize the amount of turns Seth can have. This means Phys Absorb on both Cielo and Argilla, Null Mute on all characters, and unfortunately in order to fit in the necessary passive skills, Data items were used to increase party's Vitality and HP.

While this boss does not become enraged if buff/debuff to 3, it does put the party at an disadvantage as Seth is programmed to get rid buffs and debuffs immediately if +3/-3 are detected respectively.
Seraph stays in Human Form to exploit Seth's weakness, the Follow-up Ring was given to Seraph in order avoid Turn Penalty for missing.
Desert Wind can get added to Seth's moveset as early as when Seth loses 25% of his 22,500HP, or as late as when his health text is in the red. Stop attacking when Seth is close to his critical health threshold of 16,875, set up Mind Charge and if anyone lost their buff due to whatever reason, trigger a Dekaja from Seth and set up the buff again, and get ready to deliver the final blow. Using the Impel Stone, with some lucky critical hits, it is possible to end the fight here, however if not Seth should be ~1300 damage from defeat.

Note: At around 12:23, a third Rakukaja was cast to force Seth to use Dekaja. The alternative would be wait until Seth decides to use Dekaja himself, but it could take ages to happen and during that time he could essentially destroy the party if he gets lucky.
This is done in order ensure all party member has +2 buff before using the Impel Stone.

Low Level Rules:
This is will be a Save-Import Hard Mode Run.
Save-Import Karma Rings, the Variable Ring, and the Turn Ring are banned.
Only EXP from Forced Encounters, Mandatory Boss Fights, and Optional Boss Fights.
Only Seraph, Argilla and Cielo may participate in Forced Encounters and Boss Fights.
Buffs and debuffs are limited to two levels for all encounters. The only exception will be this game's Super Boss.
In order to minimize the effect of auto-leveling, Gale and Roland cannot gain more EXP that surpasses the average level of the Serph, Argilla, and Cielo until the final Dungeon.
Roland and Gale are allowed to grind Random Encounters & Mitamas for Money and AP.

Digital Devil Saga Low Level Playlist:    • Digital Devil Saga Avatar Tuner Low L...  

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