Killer Instinct Gold: Glacius Playthrough - Master Difficulty

Описание к видео Killer Instinct Gold: Glacius Playthrough - Master Difficulty

Got another random playthrough for my peeps out there. This time I tackle another one of my favorite games on the Nintendo 64 during my youth, Rare's Killer Instinct Gold. While Killer Instinct Gold is basically Killer Instinct 2 without the multiple endings and such, it was still a blast to play during those more carefree young adolescent days. Admittedly, I used to play with cheats on for more "interesting" matches with my family and friends. However, nowadays, I play it straight as you will see in this video. Of course, this was made in the same cheap, low-budget style and quality that my "fans" come to know and love (VHS/DVD Recorder option, so apologies if the screen is too dark).

Now, about the character that I am playing today. Glacius was one of my favorite characters not only in this game, but also its prequel, the original Killer Instinct. So of course, I wanted to pick him up. He's still as fun as he ever was since then. However, since its been a long time since I've played (mostly thanks to the cartridge being missing for years before actually finding a copy at a thrift store), the timing of auto doubles after some moves feel off, especially my primary combo starter, the Cold Shoulder. Regardless of this, I still enjoyed playing with Glacius once more despite glaring miscues.

As for Glacius' moveset, as I mentioned, the Cold Shoulder is my primary combo starter as it hits very fast. Most of my first moves will either involve that move or the Ice Lance as the AIs for characters are quite jumpy. I will also be using a lot of Icy Grips as it is the next effective combo starter. The Liquidize and Uppercut will rarely be used as the AIs tend to pick up on that the most and it doesn't help that it is slow, particularly from long-range. I won't even mention the Arctic Blast as I really don't use it at all.

Regarding supers and finishers, due to the nature of how I play, I don't use a lot of super linkers at all as extending the combo too much can lead to combo breakers, and the AI will use it a lot in Master mode. As for normal combo finishers, I tend to get into habit and use the same finishers when I mean to use others. This results in ultras hitting in the low numbers. I hate how the Arctic Slam command is set. It's set in a way where for some reason, if I miss the proper activation, I get the Icy Grip instead. This is one reason why I dislike having two moves that are near similar in command, this is why you don't see me either use it or miss it completely. Finally, Glacius' "No Mercy" finisher is useless in this mode to me as it requires the AI to be off-guard which isn't usually the case in this mode, and his Ulimate is actually simple to do, but I find myself missing it much more than I should.

I think I'll leave it here as far as descriptions go. So without further ado, enjoy the usual brand of crap that no one but I can deliever.

Oh, that's right. Hooray for me on three years of sheer, abject mediocrity on YT, I guess?

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