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Видео ютуба по тегу Thursdev
ThursDev: Metrics-Aware Game Design Part 6 - Conversion, and monetizaton that's right for your game
ThursDev: Metrics-Aware Game Design Part 5 - Designing to increase retention and session length
ThursDev: Metrics-Aware Game Design - Part 4 - Conversion, & monetization as a performance metric
ThursDev: Anatomy of a Jump Scare - How not to abuse one of your most potent horror design tools
ThursDev: Mechanics of Fragility - Invoking player-character mortality with Stress, damage, & pain
ThursDev: Terror through scarcity - Putting the fear of death back into players by not killing them
ThursDev: Life after Death - Creating consequences to make death matter in your game
ThursDev: Making a Monster Part 3 - "Working with clay" High-poly modeling in Sculptris
ThursDev: Metrics-Aware game design Part 3 - Retention - Building the Play Pattern Profile
ThursDev: Metrics-aware Game Design - Part 2 - Player Retention: How do we measure it and why?
ThursDev: Metrics-aware Game Design - Part 1 - What is metrics-aware design, and why practice it?
ThursDev: Take ownership of your work - Be a collaborator, & get rid of the "set & forget" mentality
ThursDev: Video Game Engines - What they are, why to use them, and finding the right Engine for you
ThursDev: Tropes in Game Design - How cliché in games is encouraged, & building a design vocabulary
ThursDev: A/B tests & analytics - "Human experimentation" to find your game's design sweet spots
ThursDev: (Ручное и) бумажное прототипирование — как настольные ролевые игры могут сделать из вас лучшего разработчика игр
ThursDev: Atari and the Apocalypse - the story of the great video game console crash of '83
ThursDev: Первый пользовательский опыт — FTUE и удержание игроков в течение первых решающих минут
ThursDev: Thinking Small - Minimizing scope & producing a perfect product
ThursDev: Your players don't care about you, and you have to come to terms with that.
ThursDev: The anatomy of a game mechanic - The development pipeline, and production bottlenecks
ThursDev: Accruing Technical Debt - Picking your battles, and paying the program piper
ThursDev: Make Your Game Part 11 - What's Next? Moving on to your next project
ThursDev: Make Your Game Part 10 - Pricing, selling, and being a game business
ThursDev: Make Your Game Part 9 - Know when your game's finished, even if you aren't
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