Fixing What Wasn't Broken | Resident Evil Zero

Описание к видео Fixing What Wasn't Broken | Resident Evil Zero

Resident Evil Zero is a case of trying to fix what wasn't broken.

Changes were made to the classic Resident Evil formula with Resident Evil Zero. However, they create more frustrations than challenges in Resident Evil Zero.

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The word "unnecessary" pops up in my mind while playing through it regarding the plot of RE0.
Rebecca gets the short end of the stick in Resident Evil Zero as her only starring role in the series. Only if rumors are true, this may change in the future. Or, if you include the Biohazard stage play as well.

Of the fixed camera angle RE titles, I rank Resident Evil Zero at the very bottom. Heck, I probably rank Resident Evil Zero at the bottom for mainline RE titles. It does have moments where the changes in the formula work well, but that's the exception and not the norm with Resident Evil Zero.

In a series known for its replayability, Resident Evil Zero isn't the first title I'm going to replay. If at all.

Oh, and that hookshot sucks.

This Resident Evil Zero review/analysis/critique/retrospective will look at how the title came together, the tweaks to the Resident Evil formula, what the game does well, its shortcomings, and more.

Timestamps:
00:00 - Prelude
01:02 - Making of Resident Evil Zero
02:31 - Resident Evil Zero Intro
03:52 - Presentation of Resident Evil Zero
04:51 - Gameplay Tweaks to Resident Evil Zero
08:18 - Enemies In Resident Evil Zero
09:13 - Going Through RE Zero - The Train (spoilers begin)
10:56 - Training Facility
12:37 - The Basement
15:00 - The Laboratory
17:51 - Factory
20:01 - Treatment Plant
23:03 - In Conclusion

Additional Footage:
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Sources::
• https://www.nintendo.co.jp/nom/0211_1...
• https://web.archive.org/web/201610301...

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