[SMM1] Hard 0% Levels Compilation #3

Описание к видео [SMM1] Hard 0% Levels Compilation #3

9 more SMM1 uncleared levels I beat recently.

0:00 Spike towers precision
The last jump requires a micro jump (1 frame jump press).

0:31 20s speedrun
This level has a quite tight timer and a precise ending.

1:03 Chaotic 10s speedrun (hacked clear)
This level was uncleared legitimately (it had a hacked clear).
The first part of this level is very chaotic and has a very specific route through it, and the second part is a TA part which has to be pretty good to not timeout.

1:27 20s level
This level has a precise first part, an air stall, a triple jump midair, a short but tight Time Attack section (1 frame jump and an optimal wall jump to not get hit by the muncher) and a 1 frame jump at the ending spike.

2:08 1-screen NSMBU precision
The first jump requires a specific tech (there are spikes on the bridge), otherwise it's a fairly simple precision level.

2:36 Level with 4 midairs
This level has 4 midair shell jumps and a relatively precise ending.

3:12 10s kaizo speedrun
This level has a quite tight timer, and the midair P-switch jumps are basically required to get more speed and save time.

3:30 Dev exit
Actually a very easy level, it's just a funny dev route.

3:51 110s speedrun
A quite generic NSMBU speedrun for the most part. The hardest part is probably the air stall after the first key door, mainly because of the spikes on both sides.





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