My SMM2 Precision Compilation

Описание к видео My SMM2 Precision Compilation

A compilation of many precision levels I cleared in SMM2. Most of these levels are among the hardest precision levels of the game, and in fact 3 of them are the top 3 hardest Team Precision levels (Kitty Manya, "It's just a game" and Impregnable Defense).


0:00 Kitty Manya by Katz
The hardest Team Precision level (highest rated with a 14). It's decently long and has many pretty difficult parts, especially the "RIP" section with very tight jumps and landings between grinders and spikes.

2:06 "1-1 but with Thwomps" by SENBEI
A recreation of 1-1 with a lot of Thwomps, requiring tight jumps and movement between them, with also a 40 second timer. I did a few jumps in a different way and harder than intended to get a better time.

2:48 "It's just a game" by Z7
The second hardest Team Precision level (rated with a 13) and Z7's hardest SMM2 level. Quite long level with many tight jumps (and a couple buffer jumps), also with the strict hitboxes of the spikes in SMM2. It has an actual pixel perfect jump at the first part that requires a perfect lineup, and the very last jump to the goal card has to be perfect too.

7:12 A Risky Thoroughfare by me
A level with a lot of tight movement and wall jumps between grinders and spikes. The spikes at the bottom of the screen create a wall below them offscreen which can be used to wall jump.
The hardest individual jump of this level is probably the last wall jump before entering the first pipe, it needs to be done at a very specific spot on the wall and then twirl to barely reach the other side.

8:28 Dangerous Castle by Zoneβ_193
A level with 3 sections with plenty of spikes and themed on different things: the first one around solid blocks, the second one around claws, and the third one around on/off blocks. In terms of difficulty, the third section is probably the hardest and the second the easiest.
At the end, there's a one-way hidden behind the bridge.

9:48 Buffed Clock Room by JonasHam
A level based on the clock room of Kitty Manya. The firebars are significantly closer, making it way harder and requiring very tight movement to survive 3 laps.

10:22 Impregnable Defense by Katz
The third hardest Team Precision level (rated with an 11.5). The bomb surf section is the hardest one, it's way harder than it looks because it requires floaty jumps (repressing jump to fall slower to be in the air for more time) and getting a good height from each jump, and it's very easy to hit the spike ceiling. The final room requires a crouch jump at a very specific spot, and the previous jump to enter the door has to be with enough momentum between the 2 big piranhas (this jump is pretty difficult to get first try). I cleared it twice to get the WR time.

11:04 Bigger, Stronger, Sharper by Z7
A level themed around 3DW's spike blocks, with a lot of precise jumps and movement. I went fast enough to get the best cycle on the yellow spike before hitting the on/off switch to get an optimized time.

11:51 Castle of Captain by CHN★A1ways
A very similar level to Dangerous Castle in terms of theme and difficulty. In the second section there are 3 lineups, and even though they are pixel perfect, there's a setup for that kind of lineup by bonking on the wall and then going back and crouching at a certain time.

13:15 1-1 but with an extra twist by me
A way harder version of the original 1-1 but with a twist by Sunny, which went viral. I added a lot of buffs and spikes to make everything more precise, with a coin clear condition and a very precise last jump.

14:14 Falling With Style by Z7
A low gravity precision level with also some simple kaizo stuff. There's a checkpoint but I cleared it in one go with no help from it. Getting through the 2 skewers where the checkpoint is is one of the most precise things in the level because you need to be completely centered to get between them (if you die and start from the checkpoint, you'll be completely centered on the fall, making this very simple).

15:38 My toe is on fire AHHHHHHHHHHHH! by Braden
A level made and uploaded in the first days of the game. It requires very tight movement at the start to barely avoid the firebars, then precise jumps at the on/off section to not fall off, and a jump at a pretty specific moment at the end.

16:25 Zerkalo by FlySMM
Quite long level with a lot of sections, also with a checkpoint at the on/off switch, but I cleared it in one go with no help from the checkpoint. After hitting the on/off switch you need backwards to the beginning to enter the door that was blocked by the red blocks.

20:19 12 stair jumps in a row by ゅぅ: (Yuu)
While technically it might not be a precision level, it's pretty much played like one, since the very tight timer requires all those stair jumps to be done holding right.

20:49 Antinode Castle by Fant's
A long P-Balloon precision level with a lot of obstacles in the mainworld and lineups in the subworld with the ice blocks to get between spikes.










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