Sonic Origins Plus - Sonic CD Knuckles Beat the Game Speedrun in

Описание к видео Sonic Origins Plus - Sonic CD Knuckles Beat the Game Speedrun in

This speedrun was timed using IGT (In-Game Time), but the official timing method is RTA-TB-TT, which stands for
*Real Time Attack minus Time Bonus minus Time Travel*.
It's standard RTA, but subtracts the downtime during Time Bonuses after every level and every Time Travel.
The faster your Act times are, the longer time bonuses you receive, thus punishing you in raw RTA for going fast which is why it's removed.
Time Travel is the game's main gimmick which adds an extra layer of depth to the run by utilizing the different time period level layouts to optimize your movement. Raw RTA would essentially make Time Traveling completely useless as the cutscene loses you over 7 seconds, which is why it's removed as well

Executed a bunch of new strats and glitches that have been implemented for ILs in the past. Shoutouts to folks like @vonryder and @inceptionkitten for contributing to some of the findings that makes the run to make it is today.

Collision Chaos Act 3, Stardust Speedway Act 1 and Act 2 have Slope Warp setups that saves a good bit of time if executed well. It's the only parts of the run where I pause for to hit the frame perfect inputs required. Tidal Tempest Act 2 has a time travel warp where you end up on top of the ceiling if you trigger the time travel at a precise location.

Any other improvements involves better movement overall. Time losses were errors in early game and Metallic Madness Act 1 and 3.

I will be running this category at Awesome Games Done Quick 2024 in the form of a Sonic Origins Anniversary Relay on January 20th, which involves 4 Classic Sonic games ran by four different runners.
This includes:
Sonic 1 as Tails by @itsflyingfox
Sonic CD as Knuckles by Me
Sonic 2 as Sonic by @SuperSonic71087
Sonic 3 & Knuckles as Amy by @Sonikkustar

Follow me at:
Twitch:   / joeybaby69  
Twitter:   / baby69joey  

Комментарии

Информация по комментариям в разработке