Why Why Why?

Описание к видео Why Why Why?

Release update and entertaining WolfQuest 3 development bloopers!

Here we are at the end of another year, still working on WolfQuest 3! Why, you may wonder? The short answer is that we are making a much bigger game than we had thought. We’re tremendously excited about how the game is coming together, but each one of these new, better features requires a lot of time to develop, tune, tweak, and bugfix. Today’s video shows a few of the latter — though truthfully, almost all of these are from a few months ago and have since been fixed. Of course, our playtesters are finding new bugs and quirky things that require our attention now. Glancing at our bug reporting board, these include “sometimes rains and snows at the same time,” “Player wolf does too much damage” (is that possible?!), “Wolves fall through map,” “Elk calf can get stuck running in place,” and my current favorite, “After courtship, my ‘mate’ just leaves with the dispersal group” — now that’s harsh!

In addition to these bugs, our amazing team of Unity developers is making progress on all fronts. Andrei is setting up more UI, music, and innumerable small features that make the difference between crudeness and polished. Zach has multiplayer almost done, and recently took a break from that to set up the new accounts system, including migrating your wolves from the old game to the new one. Since joining the team in August, Nick has become our ombudsman for tricky technical challenges, from save/loading all the essential data for our complex eco-simulation to special shader solutions to performance optimizations. And Tommi has actually been playing the full game to find bugs to fix and refine and polish the gameplay.

So, sit back and enjoy the humorous bugs…but don’t worry! We are getting closer to releasing the first episode, Amethyst Mountain for PC/Mac on Steam and itch.io, as Early Access. That will be followed by Slough Creek some months later, then followed by the mobile versions.

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