ADVANCED Lerping | Unity Tutorial

Описание к видео ADVANCED Lerping | Unity Tutorial

In this tutorial you'll learn how you can easily apply smoothing and randomness to smoothing by using Animation Curves or MinMaxCurves to achieve nonlinear interpolation on "lerp"s. We'll look at adding Smoothing to Vector3 Lerp, Quaternion.Lerp, Quaternion.Slerp, and more!

Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.

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👨‍💻 As always, all code from this video is available on GitHub: https://github.com/llamacademy/advanc...

📚 Resources
⚫ MinMaxCurve: https://docs.unity3d.com/ScriptRefere...
⚫ Animation Curve: https://docs.unity3d.com/ScriptRefere...

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Chapters:
00:00 Smoothing Introduction
01:12 Scene Overview
01:37 Fixed Time Vector3.Lerp with AnimationCurve
02:45 "Fixed Speed" Vector3.Lerp with AnimationCurve
03:39 Quaternion.Lerp & Quaternion.Slerp with AnimationCurve
04:44 Color.Lerp with AnimationCurve
05:00 Adding Randomness with MinMaxCurve
05:30 Fixed Time Vector3.Lerp with MinMaxCurve & "Gotchyas"
06:30 "Fixed Speed" Vector3.Lerp with MinMaxCurve
06:45 Quaternion.Lerp & Slerp with MinMaxCurve
07:00 Color.Lerp with MinMaxCurve
07:15 BONUS CONTENT! Vector3.Slerp
08:41 Closing Thoughts

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