OpenGL [Episode 36] Mesh Abstraction Refactor Continued -- two quads

Описание к видео OpenGL [Episode 36] Mesh Abstraction Refactor Continued -- two quads

►Full OpenGL Series Playlist:    • Introduction to OpenGL  
►Find full courses on: https://courses.mshah.io/
►Join as member to get perks:    / @mikeshah  

►Lesson Description: In this lesson I continue the refactoring and we end up ultimately with two quads! I opt for a 'C style' API for creating meshes and discuss a few of those trade-offs. I would encourage folks to otherwise consider an RAII style if they otherwise are comfortable with that style. I also go bug hunting a bit in this lesson, showing the issue of how you have to update your uniforms (the read only values) for the object that you want to draw prior to drawing -- do keep that in mind! There will be more abstraction later on in the series. As always, feel free to join the discussion!

►Please like and subscribe to help the channel!
►YouTube Channel:    / mikeshah  
►Join our free community: https://courses.mshah.io/communities/...

Комментарии

Информация по комментариям в разработке