Gw2 | Qadim the Peerless CM | Advanced Fires | Heal Alacrity Druid | Tank + Anomalies | Soloheal

Описание к видео Gw2 | Qadim the Peerless CM | Advanced Fires | Heal Alacrity Druid | Tank + Anomalies | Soloheal

We're doing a variant of advanced fires in order to cover all anomaly paths with as few fires as possible. We therefore put every 2nd symbol a bit closer to the boss (on one of the white squares on the ground pattern). We also make sure to cover the southern anomaly spawn between 80% and 60% by swapping the order of the south-eastern pylon's fires. With these fires, the dps players can ignore almost all anomalies; they only need to take care of anomalies that the anomaly-cc-duty-player missed which can mostly happen during the CM-safespot mechanic or when they change path due to phasing (see 3:47).

In the last 20%, 2 of our kiters bait the bad shackles and stand ranged next to the tank. That way, we keep the Sapping Surge debuff (reduces outgoing damage by 25%) out of the stack and (almost) only on the tank and kiters. In unorganized groups, the bad shackles affect up to 9 players since they spread from their main target to close players (3 shackles, up to 3 targets per shackle) slowing down the final 20% drastically. However, in this run only one kiter did actually bait a bad shackle.

In order to tank, I need to activate my Special Action Key (SAK) and be the first to be close to the boss. Since the damage pressure can get pretty high and I'm the only healer, I take as much toughness as I can, while facing the boss away from the stack, the pylon kiters, and the orb spawns.

Qadim's auto attack consists of 3x pizza attack followed by the ground-targeted carpet attack. Everyone who stands in the pizza slice will be targeted by circles which apply damage and vulnerability. I ensure my survival by dodging, healing, and cleansing via healing trap or CA#2. Be aware that the carpets tend to bug out and disappear visually without actually disappearing.

I go to the boss quickly at 20% to ensure I'm tank as shortly after he comes back the SAK will get locked which makes it very hard to get tank - after the SAK is locked, everyone is treated as if it was active (see 4:24). That's also the reason why I stay inside of the white outlined circle past 20% at all times (even with the 3-circle attack).

I'm also responsible for killing the anomalies which start spawning at 75% by cc'ing them when they're in fire fields. Both Rock Gazelle and Electric Wyvern are perfect for that; I set my pet on passive and send it to the Anomaly via F1, wait for my pet to cast its passive cc skill, and then use F2 for its active cc skill, which is enough to break the breakbar (see 1:14, 1:52, 2:38, 3:21, 4:11, 4:40, 5:16). If I need to be quicker or messed something up, CA#3 can be used to substitute one of those skills. At least two fire fields are needed to kill an anomaly after breaking their breakbar once.

I provide Stability via Glyph of Equality and/or Aegis via Stone Spirit to my sub for the knockbacks when coming back to the boss (see 0:05, 0:55). Sadly, I was not able to do so after the 2nd fire fields as I needed to swap to staff & use CA to heal kiters (see 1:26 & 1:34). I also provide Stability via Glyph of the Stars for the CM-safespot knock (see 3:30, 4:20).

Since I'm the only healer, I have to keep an eye on the stack as well as the pylon kiters and heal them with ranged heals such as Staff#1, Staff#2, Staff5, CA#1, CA#2, and CA#3 (see 0:24, 1:26, 3:12). When there's a short break in between Qadim's attacks, I can also dash to a pylon kiter to heal them via Staff#5 & #3 combo (see 2:15). In the 3rd phase, it got pretty chaotic as I had to heal through an orb explosion and a failed arrow jump which also downed the pylon kiter who had to get to their orb next (see 1:52). Luckily, we were able to rezz that kiter in time, prevent the last kiter from getting downed, and stabilize the squad again before the last orb spawned.


Log: https://dps.report/BZEP-20240916-2147...
Build: http://gw2skills.net/editor/?POwEkEmp...
Disclaimer: Both Monk (Core) or Karakosa (SotO) relic are fine; keep in mind that you need to successfully combo your blast finishers for Karakosa though which requires a squad composition with lots of combo fields or adjustments in your gameplay, making Monk the all-rounder pick. If you don't own SotO for Mace, take an Axe instead - you trade some protection, regeneration, and vigor sources, cc, and healing for potentially unique conditions, range, and faster CA generation. The infusion isn't strictly needed; without it you lose 5 concentration = 0.33% boon duration.

0:00 100-80%
0:45 80% Fires
0:55 80-60%
1:30 60% Fires
1:44 60-40%
2:37 40-30%
3:25 30-20%
4:14 20-0%


Music:

Music provided by NoCopyrightSounds.
Watch more NCS on YouTube: https://NCS.lnk.to/YouTubeAT

Track: Madison Mars – Look No Further (ft Grace Luisa) [NCS Release]
Free Download / Stream: http://ncs.io/LookNoFurther

Track: NIVIRO - Orphic Night (feat. Diandra Faye) [NCS Release]
Free Download / Stream: http://ncs.io/orphicnight

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