How to Create Portals in Unreal Engine | Handling the Physics

Описание к видео How to Create Portals in Unreal Engine | Handling the Physics

This is part 2 of showing you how to create Portals inside Unreal Engine 5. This video will deal with handling the physics behind seamless portals. Not sure if I will create another part to this or not to handle optimization and other various features such as recursive Portals, but this should at least get you most of the way there.

Useful Links:
Project Files:   / unreal-portals-2-87403995  
Discord:   / discord  

A quick note to keep in mind. I disable occlusion culling later in the video to fix visual glitches. There may be a better way to handle this, but that is the easiest way I found so far. Disabling it may impact your performance though, so keep that in mind.

0:00 - 0:19 | End Result
0:20 - 8:20 | Detect if player should Teleport
8:21 - 15:10 | Teleportation Logic
15:11 - 18:40 | Retain Velocity
18:41 - 20:05 | (Cleaning up Visuals) Custom Portal Mesh
20:06 - 24:25 | Updating the Portal Material
24:26 - 25:00 | Adjust Near Clip Plane
25:01 - 25:30 | Disable Lumen
25:31 - 31:35 | Smoothly Reorient Player
31:36 - 32:18 | Final Tweaks
32:19 - End Result Part 2!

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