Super Castlevania IV: Stage 11/B - Castle Keep & Ending

Описание к видео Super Castlevania IV: Stage 11/B - Castle Keep & Ending

The Final Stage! The first section can be skipped a bit by passing through the stairs. Just be careful where you land. After that, you outrun a collapsing bridge that turns into chasing bats. Throughout it all, 5-1 has a great tune, too. Vampire Killer.

B-2 has you climb a bunch of fragile stairs while outrunning a rising, one-hit killing spiked wheel. It'll eventually disappear, but at that point, you'll have to keep climbing with flying rocks that could lead into death spikes if you're not careful.

B-3 then starts the final boss rush, starting with a giant bird-like skeleton called Slogra. First he attacks you with his trident, with shots that can explode. Each time you hit him, he jumps into the air to try and fall on you. Get out of the way as soon as that happens.Getting his health low enough will break his trident, and he will now try and peck you instead.

Beat him and move on to the second half of B-3, which is up against Gaibon. First he's blue and uses certain moves on your, such as shaking the ground to make rocks fall on Simon. Damaging him enough turns him red and makes him use different attacks, such as staying in the air and hitting Simon more directly from above. Kill him from there and watch as he becomes a nonliving skeleton, then move on.

5-4 also has 2 sections. The first one has Simon fight Dracula's second-in-command, DEATH! He comes with his trademark scythe attacks, both his mini-scythe flurry and his large boomerang vacuum blade attack. The vacuum blade renders your subweapon unusable. As with any other Castlevania game. You can still "kill" Death as usual here.

The last boss of this stage, as well as the game itself is none other than the Count, himself. This is the second section of 5-4. Hitting his head by any means is the only way to hurt him.

He has his usual forms of attack by teleporting a releasing fireballs from his cape. As he takes damage, he'll start using different attacks. First he'll summon different fire that homes in on you, then he releases an very quick and annoying energy ball at Simon.

Simon's Theme kicking and then Dracula transforms into a more powerful, and based on how he looks in the face, Simon whipped off a bunch of his skin and hair. This form attacks with nothing but lighting that you have to dodge quickly. At this point, just keep hitting him until he's dead.

When he does die, Dracula changes back to normal, and one of his sealed windows suddenly break, releasing sunlight and harshly burning Dracula with it. The makes him become a bunch of bats that then disappear.

Simon leave Dracula's Castlevania as it now crumbles during daylight, once again preventing Dracula's rise in power.

Then the credits montage starts. Right after they're over, the game starts over again from the first stage, and Simon reset back to a basic setup.

THE END. If there's a forth Castlevania game I plan to record, it's probably not going to be for the NES, SNES, or Genesis/Megadrive. So I'll probably move onto a GBA game next, and jump from a Classicvania to a Metroidvania.

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