HDOS - The Inferno Remastered

Описание к видео HDOS - The Inferno Remastered

Karamja & Mor Ul Rek have been remastered!
Blog: https://hdos.dev/dev-blog/developer-s...

HD Packs aim to upgrade a group of OS models with custom assets, so they align with the HD art style.

This HD Pack targets *The Inferno* / **Mor Ul Rek**, and introduces the following changes:
Textured all relevant *objects, NPCs, projectiles and items*
The *Obsidian cape (r)* and the *Tzhaar-ket-om (t)* have had their models remastered as well
Immersive *atmosphere and lighting* have been added
Several NPCs around the TzHaar area have been restored, including bankers and the Fight Caves warden
Remastered numerous *TzHaar creatures* to use new models, including the stronger TzHaar-Ket variants, Mol Ul Rek's shopkeepers, Terminal guides, the Inferno Warden and JalRek-Jad's healers
Several new objects have been added, such as the Inferno's entrance vortex and the custom Haar-Tok statues
18 new *particle emitters* have been added
Also added a new (fiery) butterflies variant for the Fairy Ring
Added particles to various Inferno monsters and pets
The Inferno exit no longer stutters and now uses particles as well
Added custom support for ~70 different Tzhaar Chat-head dialogue expressions the server could send
Remastered *UI elements* of TzHaar-Ket-Rak's challenges scoreboard
Some outdated models have been improved
*Restored* the related areas:
*Musa Point*
*Karamja Volcano*
*Karamja Volcano Dungeon*
Remastered the cave entrance leading to the Dragon Slayer 2 quest room and added some lights in the quest room itself (to be remastered; part of DS2 when the time comes)
*Crandor*
*Brimhaven*
*TzHaar City*
Remastered Mor Ul Rek area
Cave walls have been repaired, ground heights were adjusted, new objects have been added, and lava now glows fiercely, derived from the Tzhaar City lava in HD.
Remastered *The Inferno*
Its textures have been improved slightly
The ground mesh has been remastered
It is now formally a HD item (should not change anything)
An item from a distant past has been spotted at the establishment of TzHaar-Hur-Tel's shop.. Perhaps you could investigate this claim?
Other fixes:
TzKal-Zuk's healers no longer have a shadow floating above them
Fixed several *Z-Fighting* (flickering) issues, such as the Ancestral Glyph before engaging Zuk, and the TzHaar pollbooth variant
The **Venator bow**'s arrow positioning during its idle animation has been improved
Due to limitations to the code rewrite, the uncharged version of the arrow has been removed during idle and move animations.
The *JalTok-Jad* ranged attack slam is no longer able to disappear depending on your camera angle, and should now have better visibility
The *TzTok-Jad* ranged attack graphic no longer stutters
The *TzTok-Jad* ranged stomp no longer stutters as much
Other versions of *Elvarg* have been restored
Removed deprecated methods to override atmos for Mor-Ul-Rek that would prevent the *Skybox Plugin* from working correctly
Texture 335 (rocky) can no longer be upscaled to high due to issues that arose when over-upscaling it

Music: Inferno - RunesScape Reorchestrated (modified)
All credit for audio and graphical visualizations go to Jagex Ltd.
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