DCS Mosquito VI | Weapons

Описание к видео DCS Mosquito VI | Weapons

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Okay let’s start with the machine guns and cannons. Again as with all things Mosquito the triple pressure gauge will need to read a minimum of 200 pounds per square inch for them to function correctly. If you receive combat damage during a sortie that reduces the pneumatic pressure below that value your cannons and machine guns will potentially stop working.

Now we open the gun master switch cover and the master switch beneath needs to be set to the down position. Both your guns and cannons are now live.

Right, so we now need to activate the reflector gun sight with the switch on junction box B. If you are flying in 2D your view point will change to a more centred position.

Your cannons are fired using the fore-finger trigger and your machine guns via the thumb operated trigger. You will obviously have those bound to your HOTAS. I have my machine guns bound to the first detent on my warthog trigger and the cannons assigned to the second detent, but that’s just a personal preference.

Right let’s pull all of that together in a strafing run.

You will need to apply a little nose down trim as you run in on your target.
Now we will set up the aircraft for a bombing run. If you forget the steps you can always refer to your kneeboard as a reminder. This kneeboard will soon be available and contains the information within the Pilot’s Notes upon which our Mosquito is based.

Your bomb control and selector switches are located beneath the Perspex cover to the right on the centre console. To access them you can depress your LEFT mouse button over the release catch.

The TOP row of switches activates the release mechanism for the wing mounted bombs. Switch 1 activates the PORT or (Left) wing release and switch 2 the STARBOARD or right wing release. When both switches are down ALL wing carried ordinance will be released together.

The MIDDLE row of switches activates the release mechanism for the bay mounted bombs. Switch 3 activates the PORT or (Left) bomb release and switch 4 the STARBOARD or right bomb release. When both switches are down ALL bay mounted ordinances will be released.

The BOTTOM row of switches activates the bomb fusing mechanism for the entire ordinance carried. Switch 5 activates NOSE fusing and ALL the bombs are NOSE FUSED when the switch is in the down position. Switch 6 behaves exactly the same but for TAIL fusing.

The entire panel is MULTIPURPOSE and can be used as a Bomb, Camera, or Tanks selector. Today we are only interested in the bombs. The panel is armed when the selector is in the down position. Also note that the Perspex cover cannot be closed whilst in this position.

Of course in you intend delivering bay mounted ordinance you will have to open the bomb bay doors. To do this depress the bomb doors selector which will then return to the centre neutral position when the action is complete and the bomb doors warning light will illuminate.

To drop your bombs you need to depress the bomb release button
Now that those steps have been completed, we need to activate the reflector gun sight again with the switch on junction box B. If you are flying in 2D your view point will change to a more centred position.
Let’s see how a bombing run turns out.

Remember you are going to want to apply a little nose down trim as you run in on the targets.

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