Water Transparency and Refraction - Advanced Materials - Episode 38

Описание к видео Water Transparency and Refraction - Advanced Materials - Episode 38

In this shader tutorial for Unreal and Unity, I show how to add transparency and refraction to our water shader. We use a Fresnel term to blend between reflection and refraction to improve the appearance of the water.

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Here's last week's tutorial on water surface ripples:
   • Water Surface Ripples - Advanced Mate...  

Here's the playlist for all of the videos in the series:
   • Advanced Materials  

Shader Book Recommendations
https://www.bencloward.com/resources_...

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Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q...

Background Music
Speo - The Little Things
   • The Little Things  

#UnrealEngine #shadergraph #Unity

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