Parallax Occlusion Mapping Deep Dive EP: 4 - Blending Multiple POM Textures

Описание к видео Parallax Occlusion Mapping Deep Dive EP: 4 - Blending Multiple POM Textures

Traditional methods of blending textures fall apart when using POM, leading to distracting artifacts. Here are some options to minimize phantom blending, floating and other artifacts.
Ben Cloward's "Volumetric Ice Shader" -    • Volumetric Ice Shader - UE4 Materials...  
This shows the mathematical basis by which POM generates each layer's UV coordinates, which can also be used to offset where we sample our weight maps. We can also use our POM UVs to sample the weight maps.
Multi-Texture POM HLSL code:
https://forums.unrealengine.com/t/par...
More information and advanced methods of blending:
https://forums.unrealengine.com/t/ble...

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