Touhou 6 - Embodiment of Scarlet Devil: Extra Stage (Marisa A vs Flandre Scarlet)

Описание к видео Touhou 6 - Embodiment of Scarlet Devil: Extra Stage (Marisa A vs Flandre Scarlet)

Timestamps (Q&A / FAQ at the bottom. Please look into this first if you have questions)

First Stage Part: 0:00
Patchouli Dialogue: 1:20
Patchouli Mid Boss: 1:27
Second Stage Part: 2:02
Flandre Dialogue: 3:07
Flandre Boss Fight: 4:08

I finally did it! This Stage is now something I don't have to worry about anymore. Here I fight and defeat my favorite character, Flandre Scarlet. But unlike the shot types I've been using in my last 2 Normal Runs, I chose to tackle this Extra Stage with Marisa A

Character: Marisa Kirisame
Shot Type: A (Magic Missile, Star Dust Reverie)
Difficulty: Extra
Starting Lives: 3 (Default, cannot be changed)
Starting Bombs: 3 (Default, cannot be changed)

Pros:

- Very strong and constant shot type (Prolly the strongest of the 4)
- Faster than Reimu
- Focused shots can get a boss's HP down very fast

Cons:

- Bomb is weaker then Marisa B (But at least better than Reimu B's....)
- Short bullet spread. Might be bad if bosses move a lot and you don't have much room to follow them

Now to describe the Extra Stage: This has been a pain to do. Think it took me a total of 20 hours (Not all in 1 day, mind you) to finally get a run done that survived till the very end. In order for me to fight Flan successfully, I need to get enough resources to start with and capture quite some of her Spellcards. And this stage is prolly the least generous of the Extra Stages when it comes to extra lives and bombs (Only 2 extra lives in total can be gained here), so I had to (Near) perfect the entire road to my favorite little vampire. It really made me wish I could skip the entire thing and go straight to the boss fight.

Since bombs don't damage her in any of her spells, it can only be used to save your hide and still you have to be prepared for what comes at you afterwards. So Marisa B's bomb was pretty much nullified for me and I figured I might as well go for the better shot type. At some Spellcards, I was able to time my bombs pretty well. You'll see that at Counter Clock and Maze of Love. Spellcards will be explained in the annotations.

As usual, the dialogue got sped up at the Replay, so I edited as good as I can to slow it back down to normal speed. Of course the tradeoff is that I had to put in the music manually, but no problem there. It's pretty accurate. Fraps wasn't being friendly with this run either, so I had to record it twice and should one part of the first recording lag, I was able to fix it up. It also dropped the fps from 61-62 to 57-58, but no biggie.

Well: Now that that's done, I'm off to Touhou 7 pretty soon :). And btw, don't we all agree when I say we need to see more of Flandre? :( Someone should help her control her power, so she can socialize more

Q&A / FAQ

Q: Where did the annotations go?
A: There used to be annotations in the video showing what my approach was to the whole Stage, but YouTube has completely removed annotations a good amount of years ago. I'm probably just gonna leave the video as it is and maybe I will redo the whole stage one day without the hitbox patch (No promise). Speaking of...
Q: Why is your hitbox shown here? Doesn't that start showing from Touhou 7 onwards?
A: I used a patch that will show your hitbox for Touhou 6. Call it cheating if you want, but I can't for the life of me play bullet hell shooters without a visible hitbox (Maybe one day I will try tho). Besides, it also helps me see if I actually got hit right there when I die. You can find the patch at https://moriyashrine.org . Note that the version of the patch might be different from mine, as the site does update things from time to time
Q: Where can I find this Retexture Pack?
A: https://touhou.fandom.com/wiki/Game_M...

Disclaimer:

Touhou and all the music contained in the video is created and owned by ZUN / Team Shanghai Alice. Video falls under the Fair Use policy by means of Gameplay all the way through. No copyright infringement intended

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