Xenogears - Square’s Transcendent RPG

Описание к видео Xenogears - Square’s Transcendent RPG

Xenogears brings me back to a time when innovation was ripe within the rpg genre. Xenogears itself contained so many themes and story elements that really pushed the boundaries of what a developer could include in an rpg. With themes of Jungian psychology, humanism and the endless cycle of rebirth for example was both excellently incorporated into a mature story line and relatable characters that were way ahead of its time for a game that was released in 1998.

Tetsuya Takahashi, is among the premier game designers of the modern era and really showed that even with a limited budget could make the most of his opportunity with Xenogears. With Xenogears combat and gameplay it still felt timeless to this day allowing the player the feeling of exploration in a large over world while incorporating both ground-based combat and Evangelion esque gear combat that made you feel powerful and awestruck by the deathblow mechanic.
Over the course of this video, we will examine in great detail Xenogears art of storytelling, Mythology and Themes, Combat and Mechanics and my final conclusion on Xenogears. Thank you for watching!

Xenogears Retrospective Chapters
Intro: 0:00
Prologue & World Setting: 00:32
Lahan: 01:27
Black Moon Forest: 04:07
Meeting Grahf- 07:50
Stalactite Cave & Bledavik: 08:40
Nisan & Aveh Attack: 16:07
Kislev & Thames Conflict: 21:56
Ethos Conflict & Zeboim: 29:11
Babel Tower & Shevat Conflict: 42:06
Nisan Mausoleum & 3 Solaris Gates: 48:33
Solaris & End of Disc 1: 55:50
Disc 2 Visual Novel Visage: 1:10:45
Anima Dungeon 1 & 2: 1:17:11
Mahanon & Merkava: 1:21:59
Optional Areas: 1:35:41
Deus: 1:37:11
Mythology & Themes: 1:40:48
Combat & Mechanics: 1:46:47
Outro & Conclusion: 1:48:31

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