Loading VOXEL Models Into My Game Engine | Devlog #6

Описание к видео Loading VOXEL Models Into My Game Engine | Devlog #6

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Over this month I have started loading models from Magicavoxel in my game engine but this created some challenges that I am currently working on to fix!

This custom c++ engine is using Vulkan to do voxel octree ray casting to render the scene. This allows complex LOD systems to be used to optimise rendering. My goal is to create an open world game based of voxels at a scale never seen before!

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