27 Special Vehicles Before Badlands - Garage Layout Help and Showcase!

Описание к видео 27 Special Vehicles Before Badlands - Garage Layout Help and Showcase!

After the long journey through Chapter 1 (Los Santos Part 1) and before beginning Chapter 2 (The Country), I decided it would be a good idea to show a Video showcasing which Special Vehicles are stored where and how I made it all fit.

Note that the ABSOLUTE MAXIMUM number of Special Vehicles you can have RIGHT NOW at this stage is actually 29 rather than the 27 I currently have. The only other two spaces are within the SF Impound. With that said, I need a little breathing room, of course, so having those couple of free spaces helps out.

Note that I did intend the EP/FP/EC2/EM Pony to the LV Impound INSTEAD OF the EP/FP Hotknife, but then I learned that the Pony is actually TOO SLOW to make it there without doing something specific whilst driving it in reverse AND damaging it while you do so. Not worth it. Also, the EP/FP/EC2 Perennial almost can't make it, either, but when you get to this giant vertical cliff after doing the Undrowning Zone (in my Tips and Tricks Videos), you can drive it in REVERSE up that cliff which makes it possible in the end!

This is seriously not easy. SA is notorious for WRECKS, WRECKS, WRECKS and as we also should know, it also has the most storage space and most Special Vehicles any GTA has to offer, so planning out the Garage Layout is difficult and trying to get it all to fit. You always need to push or shoot a Wreck into a Garage, yet, with so many Special Vehicles like I am going for in my Save, I usually always have a filled Garage, so it can become very tedious. Not to mention, Of my just under 30 Safehouse Visits right now, MOST OF THESE are actually simply MOVING Vehicles to San Fierro, Las Venturas, and Mulholland Roof. But at the end of the day, the Special Vehicle Collection and actually maintaining and having all 70+ Special Vehicles in my Collection by the end of the game is far more valuable to me at this point than "saving a few times less." The goal is simply UNDER 100 Safehouse Visits and I am pretty sure I can manage that since I have 123 or something on PS2 and that STARTED with 40 from an OLD Starter Save and I ended with 69 Special Vehicles there. So yeah, I should easily do that. Even my Mobile Save with 57 Special Vehicles has under 100 Safehouse Visits.

But yeah, as you can see, I have THREE Special Vehicles in the LS and LV Impounds and then ONE in the SF Impound. This is where the Story starts to sort of SLOW DOWN now. Why? Because Impounds. MOST Red Markers for Missions will impound Vehicles driven to them to the near Impound. So, all these upcoming Country Missions? Yeah, they need to be done in a specific manner (mostly consisting of driving to a Mission, but then BLOWING UP THE VEHICLE and letting it vanish, waiting some minutes, and THEN going into the Red Marker to start said Mission) to prevent any of my three impounded Special Vehicles (AP Packer, EP/FP Dune, and EP/FP Bloodring Banger) from being overwritten and deleted!

When I get more storage space later on, I plan and hope to move some of these impounded Special Vehicles out of the Impounds and into actual Garages to make things easier on myself, but we'll see. As I said, things are STUFFED at the moment. Upcoming? The Hogs. BP Tanker and AP Tanker Trailer. Oh, but I got four in Doherty right now. How? I know how. I won't explain it. But yeah. This is the magic of SA. There is so much to do in terms of Special Vehicles and Garage Management to get it all to fit. I love how when noobs are like, "derrrrrrrrpppp, but I get the AP Sentinel from Mountain Cloud Boys to save space!11!1!1" What space are you saving for your TINY AS FUCK Special Vehicle Collection? Even with pushing the limits of Special Vehicles, I still can obtain the AP Sentinel from The Green Sabre and have space left over. Noobs who don't want to learn the Impounds and all always have an excuse, lol...

But yeah, this Video is shown for those legit Collectors who want a massive Save, but still do not know how to do it and make it all fit. I show it, as usual.

Oh, and thanks to Melancholia. A while ago, told me to aim a Weapon inside the Impounds rather than using the horrific Rotating Camera for Camera Control. Yup. Works like a charm. Impounds are so easy to enter and leave like that now. No hesitation, no noob tactics.

Note to self - Is the reason why the SF Impound keeps my DP/EP/FP/MP Police inside of there because...It's a Police Vehicle which has a higher priority to other Vehicles? I need to find this out. Later, I plan to remove that Police, but have an EP/FP Dune (who knows, maybe even BOTH the Police and Dune) inside of there for when I am ready for the DP Leviathan. Insane Save...

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