Super Smash Bros. Ultimate - Classic Mode - Hero (DLC)

Описание к видео Super Smash Bros. Ultimate - Classic Mode - Hero (DLC)

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Doing Android 17...er, I mean, Hero's Classic Mode run.

"As our second special guest star, congrats for finishing your Classic Mode," Palutena said. "Tell us how you feel."

"..." Eleven said nothing. He only stared.

"...Oh no. Not a mute guy," Palutena said. "I can't work with mutes. Can I do something with my jurisdiction?"

"Nope," Chris said.

"But that'll only leave physical comedy with him."

"TALK! FOR THE LOVE OF GOD, TALK TO SAVE YOURSELF!" Chris pleaded Eleven. He only reacted with slight surprise at the suggestion.

"Eh, whatever," Palutena said. "So I assume your route is about the wonderful RPG history of greatness about all that is Dragon Quest."

"AKA the most racist kind of franchise towards dragons there is," Viridi said.

"Um, the main protagonists usually channel the power of dragons, and they almost always live in peace with them," Chris pointed out.

"Isn't t that Breath of Fire, though?" Palutena asked.

"Yet another racist kind of franchise towards dragons," Viridi said. "Wait, they live in harmony. IT'S TIME TO OVERTHROW THE HUMAN RACE WHILE THEIR GUARD IS DOWN!"

"Again, your human killing movements do nothing in this circle, so stop bringing that up!" Chris said. Viridi could only sulk in response. "Anyway, Eleven... I warn you that if you linger here you'll regret it, and I don't mean it's from me." He used his eyes to point at the goddesses so they wouldn't see him, even though they narrowed their eyes at him.

"Pish posh, Chris. It's our duty to welcome our new boring mute guest into our circle," Palutena said. Eleven just understood what Chris was trying to say and tried to leave, but Centurions showed up from behind him to stop him. He sighed and resigned to his fate.

"You say welcome, while I say maul," Viridi snickered. "Okay, back on the topic... What a show off you are with that route showing your history as part of your franchise!" Eleven got startled by her outburst.

"Viridi, way too many people in this thing do that," Chris said.

"Me included times a million," Palutena said. "See, he has no hope in overthrowing me, a goddess. His title will always put him under my two thumbs."

Eleven dully stared for a moment, looked up at the ceiling, and decided to use Zoom, even though it meant banging his head in the ceiling. However, he mustered up as much MP he could use to go flying right through the ceiling to blast through it with his head. He never said where he went, but he surmised getting knocked out with a concussion was better than nothing just to get out of the set.

"Rude," the goddesses said while staring up at the hole, as the Centurions picked brooms and cleaned the floor from the fallen debris.

"Wow. I so should consider learning that spell..." Chris muttered.

Key Notes:
Classic Mode Overview (repeated in every other character video)
- Unlike before, you will never start your difficulty at the maximum difficulty (9.9). The limit you can start is at 5.0.
- However, depending on how well you do in every fight, the difficulty will steadily increase. The factors that contribute an increase are if you...
1) ...finished the fight as quickly as possible.
2) ...didn't stay put or mess around.
3) ...actually managed to avoid damage altogether (meaning a perfect run, which doesn't really guarantee an extra point).
- At best, you can get a whole point (or more) added to difficulty. At worst, you get nothing. "Nice Plays" may just be compliments that usually are around 0.8 additions. Do your best to get to the end of the mural.
- Using tickets avoids losing difficulty, but in case the difficulty is still increasing, you'll get a 0.1 increase if you win a match...and never reach 9.9.
- Oh, and you only get ONE life. Lose it, and you'll either spend money to continue while losing difficulty, use a Ticket without the drawback, or simply give up.
- Classic Mode runs for every character aren't the same anymore. Instead of random setups, every character has a set path revolving around a theme. No differences will be made if you retry the same route.
- Moreover, the final boss may or may not be unique to every fighter. It may be Master Hand and/or Crazy Hand, but it can be someone else.

Hero's Final Boss
- Alluding to the first DQ game, it's a duel against Robin...and defeating him releases a big Giant Charizard. You better not get too banged up by Robin or else you'll always be on death's door fighting the dragon.
- Be warned that Rathalos is tossed midway as a boss in the route, so its defense is significantly lowered.
- Do exploit the Hero's list of spells when opponents are far away, ESPECIALLY during the boss fights to have some sort of advantage and before Charizard enters the stage.

Watch, enjoy, and comment, everyone.

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