Intro to Rigging in C4D: Part 4 - Character Rigging/The Character Object

Описание к видео Intro to Rigging in C4D: Part 4 - Character Rigging/The Character Object

Intro to Rigging in C4D: Part 4 - Character Rigging/The Character Object

Join Cinema 4D expert instructor Joe Herman for a comprehensive six-part webinar series that will show you how to use the world-class rigging tools in Cinema 4D. Follow Joe on Twitter & Instagram: @JoeHermanArtist

Episode 4: Character Rigging and The Character Object

Basic rigging of IK legs and feet
Creating a walk cycle
The Character Object
Building the rig
Binding and Adjusting the rig

Download project files and course outline: https://www.dropbox.com/sh/emdxnp527f...

Ask a question: [email protected]

Rigging is a crucial skill to have in the field of computer animation, enabling you to animate fully articulated 3D characters, anthropomorphic forms, mechanical objects and more.

This series will start with the fundamentals and progress to accomplished rigging concepts, including point weighting, constraints, FK, IK and pose morphs. It will also cover other important topics such C-Motion, C4D's powerful tool to generate cyclical motion, and the Pose Library, a critical tool for performing character animation.

Get comfortable with rigging in just 6 weeks! These 2-hour sessions are designed for artists with little to no experience in rigging and will be run inside of Cinema 4D R25, with sample project files and assets provided. Attendees are invited to follow along with the techniques shown throughout the session, however they are also recorded and available to re-watch in your own time.

00:00:00 Welcome
00:01:05 Course Overview
00:02:47 Part 4
00:05:26 Housekeeping
00:06:32 Featured Clip
00:09:30 Leg and feet [IK]
00:12:08 __ Joint-chain
00:14:32 __ IK setup
00:14:04 __ Controller
00:20:40 __ IK Leg
00:21:31 __ Foot Constrain
00:24:17 __ Mirror, Naming
00:25:49 __ Pelvis, Main CTRL
00:29:17 __ Bind, Weight
00:37:30 __ Freeze Transformation
00:39:21 Q Logic of Weight
00:43:04 Q Storing in Asset Browser
00:43:20 Q Reset Pose [Reset Bind-Pose]
00:43:44 Q Weighting Percentage
00:44:34 Q Align Joint
00:45:54 Creating Walk Cycle
00:47:13 __ Pole as child
00:48:18 __ C-Motion [cont]
00:50:58 __ Lift.P.Y, Reference
00:53:24 __ Pitch.R.X, Reference
01:00:40 __ Pelvis Twist and Roll
01:05:21 __ Walk along Spline
01:06:09 __ Walk on a surface
01:09:06 Q Change Walking Speed
01:11:58 Q Bake C Motion, Steps
01:15:44 Q Action, Reference
01:17:26 Q Bake motion to Unreal
01:20:16 Character Object
01:25:21 __ Character setup
01:33:09 __ Adjust
02:03:20 __ Recap; Rig exploration
02:05:28 __ Binding
02:08:03 Q Hand mixing FK IK
02:11:09 Next part (5)
02:15:06 Thank you!

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