Intro to Rigging in C4D: Part 3 - Constraints & C-Motion

Описание к видео Intro to Rigging in C4D: Part 3 - Constraints & C-Motion

Intro to Rigging in C4D: Part 3 - Constraints & C-Motion

Join Cinema 4D expert instructor Joe Herman for a comprehensive six-part webinar series that will show you how to use the world-class rigging tools in Cinema 4D. Follow Joe on Twitter & Instagram: @JoeHermanArtist

Episode 3: Constraints & C-Motion

Intro to C-Motion
Using C-Motion to make the bird wings flap
Rigging an anthropomorphic character with FK arms and IK feet
Creating a controller
How to set up squash and stretch on IK bones
Using C-Motion to create a walk cycle for the character

Download project files and course outline: https://www.dropbox.com/sh/emdxnp527f...

Ask a question: [email protected]

Rigging is a crucial skill to have in the field of computer animation, enabling you to animate fully articulated 3D characters, anthropomorphic forms, mechanical objects and more.

This series will start with the fundamentals and progress to accomplished rigging concepts, including point weighting, constraints, FK, IK and pose morphs. It will also cover other important topics such C-Motion, C4D's powerful tool to generate cyclical motion, and the Pose Library, a critical tool for performing character animation.

Get comfortable with rigging in just 6 weeks! These 2-hour sessions are designed for artists with little to no experience in rigging and will be run inside of Cinema 4D R25, with sample project files and assets provided. Attendees are invited to follow along with the techniques shown throughout the session, however they are also recorded and available to re-watch in your own time.


00:00:00 Welcome
00:01:21 Course Overview
00:03:00 Today’s Topics
00:06:36 Housekeeping
00:08:39 Muscle Bulge
00:12:22 __ PoseMorph
00:20:03 __ Shaping a muscle
00:23:22 __ Angle dependent
00:29:10 Q Poser to Cinema 4D
00:30:34 __ Tip – Muscle System
00:32:48 Picking Up objects
00:35:53 __ Auto keyframing
00:41:00 __ Constrain [Parent]
00:44:21 __ Set Offset Keys
00:56:35 Q Would Dynamics help
01:02:20 Q Keyframes, Step
01:05:10 Q Double Constrain
01:06:11 Q Center Up vector
01:08:01 Rigging a Bird
01:09:51 __ Joint Tool
01:14:16 __ Align [joints]
01:15:50 __ Mirror Tool, Naming
01:17:37 __ Hierarchy [joints]
01:18:22 __ Weighting
01:28:38 Q Naming L_ R_
01:29:12 __ Constraining Eyes
01:30:40 __ Fixing Weight
01:31:53 Q What is Normalization
01:33:32 C-Motion for Wings
01:38:33 __ Flap [Pitch R_X]
01:40:09 __ Phase
01:47:13 __ 2nd Wing
01:50:51 __ Time [speed]
01:51:53 __ Neck
01:54:04 __ Hub [master]
01:55:59 __ Animating details
01:58:45 __ Static, Line, Path
02:01:12 Rigging Legs and Feet
02:01:38 __ Example
02:03:08 Q C-Motion preset
02:04:42 Q Object scaled
02:06:40 Weighting Eyes
02:13:35 Q Weight Color to Texture
02:13:53 Q Path and Position
02:17:19 Themes in part 4
02:21:14 Thank you

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