Greetings, everyone.
Today we’re testing the Demo for Final Fantasy XVI, on the usual Ryzen 7 5700X and Nvidia RTX 3060 Ti.
My complete PC specs:
-CPU: Ryzen 7 5700X (stock settings) with Coolermaster Hyper 212 Black RGB (w/2 fans, push-pull).
-Mobo: MSI B450 Gaming Pro Carbon AC.
-GPU: Gigabyte RTX 3060 Ti Gaming OC and WHQL driver 560.81.
-RAM: Kingston Fury Renegade RGB 32 GB (2x16 Dual Rank each), CL16 DDR4@3600 MT/s.
-Storage: PNY XLR8 CS3030 1TB NVMe (O.S. and game), Samsung 750 EVO 500 GB.
-Case: Fractal Design Meshify S2 (Intake: 2x140 Front, 1x120 Lower Front - Exhaust: 1x140 Rear, 1x120 Top/VRM Area).
-PSU: Corsair RMx 650W 80+ Gold.
-O.S: Windows 10 Pro 64bit (v.22H2).
-Main Monitor: LG UltraGear 27GP850-B - 1440p@180 Hz
-Secondary Monitor: AOC AGON AG251FG 1080p@240Hz (may sometimes be used as main)
-ReBAR ON (BIOS, etc.) but OFF in Driver by Default for this game.
-HAGS ON.
-DSR uses 33% Smoothing
Frame data capture and analysis software used: https://www.capframex.com/, which also requires Rivatuner Statistics Server: https://www.guru3d.com/files-details/...
Some timestamps:
[MENUS & SETTINGS]
00:00 - Intro, Shader Pre Compilation
03:01 - Display and Graphics Settings
04:23 - Controls and Keybinds
[IN GAME TESTING]
05:43 - [1440p]High Preset, Dynamic Resolution Scaling via DLSS, 90 FPS In game Cap, Intro Scene (Eikons)
09:03 - [1440p]High Settings, DRS ON, FSR 3 Frame Gen ON, 45x2 FPS Limiter (effective 90 FPS), Tutorial Training
10:30 - Graphics Presets testing and Scaling, Area Outside Castle, Ultra/High/Medium/Low Scaling at 1440p
12:48 - [1080p]Ultra Settings, Quality DLSS, DRS OFF, Frame Gen OFF, Area Outside Castle, 1080p vs 1440p comparison
14:08 - [1440p]High Preset, DRS ON, Frame Gen ON, 45x2 FPS Limit, Marsh Area Gameplay and Boss
17:28 - [1080p]High Settings, Native FSR 3, Frame Gen ON, 60 FPS Cap, Dynamic Scaling OFF, Knights Fight area & Dragoon
20:21 - [1620p DLDSR]High Preset, 40 FPS Cap, DRS ON via DLSS, Frame Gen OFF, Knights and Dragoon Fight
22:33 - [1440p]High Settings, FSR 3 Frame Gen ON, Dynamic Res ON, 45x2 FPS Cap, Knights, Dragoon and End of Demo Eikon Fight
Right from the beginning, we can see this game is going to be relatively demanding on out RTX 3060 Ti, even at 1080p resolution, particularly at Ultra Settings, but even still at the Automatically Recommended High Preset.
Considering how the game looks at Full HD, quite soft by design, my personal recommendation is to bump that resolution to, at least, 1440p, be it by running on a native 1440p display, or by using DLDSR Downsampling, which is always excellent.
In addition to that, enabling AMD’s FSR 3 Frame Generation and looking for an FPS target around 90 FPS or above, is a very good idea and, to achieve this, please notice that once Frame Generation is enabled, the in game FPS Limiter will need to be set at Half the desired target frame-rate so, in my example, to achieve 90 FPS “post-framegen”, we need an in game limiter set to 45 FPS, and so on.
All in all, the game can present on odd random small short stutters at times, nothing major, and the Motion Blur and Frame Generation from AMD show some evident Ghosting on characters edges and their hairs.
It’s all small stuff that could be polish for the release, in September.
As usual, I hope this can be useful to any of you, and I will see you in the next one : )
#FinalFantasyXVIPC #RTX3060Ti #Ryzen5700X
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