Navigation in a procedurally generated city

Описание к видео Navigation in a procedurally generated city

Take a ride with me as I explain how I created a navigation system that works in a dynamic procedural open world city from scratch.

I know there are already plugins for city navigation in Unreal Engine, but none of them fit my use case, as they are either designed for a premade static city, or a small procedural environment where all the roads get generated at the same time.

Also excuse the glitches and popping issues during the ride, I am working on solving those.

Song: MANIA & Tom Wigley - Calling Out Your Name (ft. Lottie Jones) [NCS Release]
Music provided by NoCopyrightSounds

#vr #cityscape #unrealengine #gamedev #openworld #gaming #procedural #virtualcity #gameplay

Комментарии

Информация по комментариям в разработке