Procedural Generation of a City in Unity

Описание к видео Procedural Generation of a City in Unity

This is the final devlog of our month long game challenge, and for the last week I needed a proper city, now I could spend 5 hours placing it by hand, or 12 hours coding a system to generate the terrain, and since Im luckily to bad at math, Ill teach you (wildly oversimplify) how I generated it using Wave Function Collapse and if you keep watching Ill let you know how you can get the code to do this yourself.

All code from this project: https://github.com/TJGameDev/NeonRogue
Itch.io download: https://goat-hill-games.itch.io/rogue...
Check out the Synty store by using my affiliate link to support the channel! https://syntystore.com?ref:TJ
Twitter:   / tjgamedev  

Music in order of play -
jump man 93 - bruh:    • jump man 93 - bruh  
Evan King - Lets Go!    / @contextsensitive  
https://contextsensitive.bandcamp.com/
HOME - Head First:    • HOME - Head First [Synthwave/Vaporwave]  

About me -
Hi I'm TJ, a developer who is passionate about learning gamedev. I primarily develop games on the unity platform using C# but any code is fair game. I’m still learning a lot but hope you’ll enjoy my

Software Used -
Unity Version: 2021.1.22f1
Visual Studio Code: https://code.visualstudio.com/
Adobe Premiere Pro: https://www.adobe.com/products/premier
Adobe Photoshop: https://www.adobe.com/products/photoshop

PC Specs -
NVIDIA GeForce RTX 3080
AMD Ryzen 7 2700x
32GB RAM
Way too much caffeine

#wavefunctioncollapse #unity3d #indiedev #gamedev #indiegame #gamedevelopment #devlog #madewithunity
#indiedev

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