Programming & Using Splines - Part#2

Описание к видео Programming & Using Splines - Part#2

A direct follow on from Splines Part 1, in this video we look at how to move objects around a spline at a constant(ish) velocity. This approach is an approximation but it is good enough for games, and in particular, non-player character motion.

It also shows the costs associated with using splines, but most of these costs can be mitigated by only calculating what you need, and when things change.

Source: https://github.com/OneLoneCoder/Javid...

Blog: www.onelonecoder.com

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