Final Doom: The Plutonia Experiment - Nightmare! difficulty in

Описание к видео Final Doom: The Plutonia Experiment - Nightmare! difficulty in

A faster playthrough here:    • Final Doom: The Plutonia Experiment -...  
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Runner: Zero-Master
Date: 2015-06-07
IWAD: Plutonia.wad
Category: NM-Speed
Map: Movie 1-30
Sourceport (demo): Competition Doom v2.0.2.1
Sourceport (video): PrBoom-Plus
Time: 43:57

Map.. Time
01.... 01:05
02.... 01:59
03.... 02:05
04.... 02:09
05.... 01:55
06.... 02:32
07.... 00:56
08.... 01:11
09.... 01:29
10.... 01:24
11.... 01:19
12.... 00:33
13.... 01:59
14.... 01:01
15.... 00:54
16.... 00:47
17.... 00:19
18.... 00:35
19.... 00:38
20.... 02:19
21.... 00:49
22.... 02:26
23.... 02:34
24.... 01:49
25.... 01:28
26.... 01:23
27.... 01:31
28.... 02:08
29.... 01:32
30.... 01:08

"The Plutonia Experiment is one of the two official 32-level Doom II IWADs which make up Final Doom. It was created by brothers Dario and Milo Casali under contract with id Software, and was released alongside its counterpart TNT: Evilution in June 1996."
http://doomwiki.org/wiki/The_Plutonia...

I can not believe the luck I got here, amazing.

It's now been 19 years since Final Doom was released, no one has ever attempted to do a single segment run of it on Nightmare difficulty before without using tools due to the difficulty. Over those 19 years there have been a lot of discoveries on how to sequence break the game. Some of the tricks used in this run are glides, rocket jumps, keygrabs, arch vile jumps and a lot of linedef skips. Without many of these tricks it would be impossible to achieve this.

On map 17 I do a trick called suicide exit, so this is the only (intentional) death of this of run. Even though it's possible to continue if you die during the run, the run itself is considered invalid (unless you exit the map).

The damage that I take is very random, so you need a lot of luck at times. For example revenants can do 80 (60) max damage with ranged (melee) attack, Baron\Hellknight 64 (80), Cacodemon 40 (60), Mancubus can do up to 64 damage per fireball where they shoot 2 at the same time, Demon\Spectre can do up to 40 (they attack very rapidly) while a chaingunner will tear you apart if you let them get too close with up to 15 damage per pellet. Minimum damage is usually around 1/8 of max damage.

In plutonia (on UV\NM difficulty) there are 704 chaingunners, 422 revenants, 123 cacodemons, 90 barons, 151 hell knights, 23 cyberdemons (most of them on map 31,32), 4 Masterminds, 315 shotgun guys, 86 zombiemen, 74 pain elementals, 140 mancubus, 94 arachnotrons, 99 arch viles and 436 imps. Obviously since I skip large sections of some maps and maps 31,32 are optional I don't actually run into all of them. Notably is that the majority of cyberdemons are on map 32.

You can read more about the different doom difficulty levels here: http://doomwiki.org/wiki/Skill_level

Frequently Asked Questions: https://pastebin.com/19PydN94

Visit the Doom Speed Demo Archive YouTube channel for more doom speedruns:    / doomedspeeddemosarchiveonyoutube  

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