Trailer - Advanced Rigging with De Boor's Algorithm in Maya

Описание к видео Trailer - Advanced Rigging with De Boor's Algorithm in Maya

Link to purchase course: https://bit.ly/4chLj3J

This course will introduce you to De Boor’s algorithm, which is the foundation of the curves and surfaces that we see in 3D applications. Importantly, the algorithm outputs normalized spline curves which have many uses, we’ll focus on how they can be used for rigging in Maya by writing scripts that procedurally split blendShape targets and skinCluster weights, and create a ribbon module that uses no curves, surface, rivets or constraints

This course has been designed for advanced professionals. To get the most out of it, it is recommended that you understand how transformation matrices are used and have some experience with the Maya Python API

Key takeaways include
- Learning the mathematics behind De Boor’s algorithm, including…
- Understanding the difference between open and periodic knot vectors and…
- Seeing how the degree affects the smoothness of the output spline curves
- Access to the final scripts that you can start using immediately to improve the efficiency and quality of your work

Music: She Gives Me by Moby, courtesy of https://mobygratis.com
Model: RollerDerbyGirl by Sergi Caballer, available at sergicaballer.gumroad.com/l/fLAOI

Tags: Advanced Rigging, De Boor's Algorithm, Maya Rigging, Python in Maya, Maya API, 3D Rigging Techniques, Procedural Rigging, Splitting blendShape targets, SkinCluster weights, Ribbon module in Maya, Knot vectors, Spline curves, Transformation Matrices, Maya Python scripting, 3D Animation, Rigging Algorithms, Maya tutorials, Professional Rigging Techniques, 3D Application Algorithms, Maya curves and surfaces, Open Knot Vectors, Periodic Knot Vectors, Rigging Demonstration in Maya, Parametric Values in Maya, Python Functions for Maya, Rigging Efficiency, Advanced Maya Techniques, 3D Spline Curves, Rigging Modules, De Boor weights, BlendShape in Maya, SkinCluster in Maya, Rigging Joints, Maya Rigging Scripts, Spline Curve Mathematics, Maya Rigging Course, 3D Modeling, Maya Training, Rigging Skills Development, Procedural Animation

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