Rigging an Arm with Deformers in Toon Boom Harmony- Part 2

Описание к видео Rigging an Arm with Deformers in Toon Boom Harmony- Part 2

In this continued tutorial, you will learn how to sync arm layers, use multiple types of arms and create layered hands.
TABLE OF CONTENTS BELOW:
0:00- Intro
1:00- Pass-through vs. Bitmap Composites
2:50- Set Properties on Many Layers Button
5:35- Sync Forearm and Upper Arm
7:15- Associating Deformation Chains with Drawings
14:10- 2 Point Spaghetti Arm
14:50- Renaming Deformation/ Transformation Chains
16:20- 4 Point Arm (for Smears/ Blurs)
20:45- Layered Hands (Copy Paste Timed Clone using Overlay, Line-Art, Colour-Art, Underlay Isolate Nodes)
21:40- Naming and Organizing Hands
24:10- Copy and Paste Hand Nodes
25:25- How your Computer Handles Cloned Elements
28:20- Temporarily Moving Pivots While Animating
30:00- Issues with Z-Depth and Bitmap Composites
31:50- Add Selection Handles and Visibility Nodes
34:00- Color Commonly Accessed Pegs
35:20- Troubleshooting with the Render View
35:40- Adjusting a Deformation Chain that Already Exists
36:50- Cloning the Arm
37:25- Adding a Prefix to all Nodes
38:20- Static Transformation- the Permanent Peg!
40:30- Kinematic Outputs and Deformation Chains
46:10- Line Trimmers for the Shoulder
49:35- Updating a Cloned Group

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