Guile Vs M.Bison [Fight Your Rival] Ultra Street Fighter IV [07.2]

Описание к видео Guile Vs M.Bison [Fight Your Rival] Ultra Street Fighter IV [07.2]

Guile Vs M.Bison [Fight Your Rival] Ultra Street Fighter IV [07.2]
#guile #sonicboom #flashkick #streetfighter #ultrastreetfighteriv #ps5share #ps5gameplay

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- Ultra Street Fighter IV
- Guile
- Fighting Style : Martial arts and professional wrestling
- Arcade Mode
- Difficulty : Normal
Capture Use : PS5 Share
Edit Use : PS5 Share Factory + VSDC Free Video Editor

Guile is the one of the protagonists of the Street Fighter series, first appearing in Street Fighter II. He is a major in the United States Air Force whose goal is to destroy the criminal organization Shadaloo, while at the same time investigating the whereabouts of his best friend Charlie Nash.

Ultra Street Fighter IV is a 2.5D fighting game, and is an update of Super Street Fighter IV: Arcade Edition and the fourth update to the Street Fighter IV series overall. It features five additional characters, six additional stages, and character tweaks based on community feedback. This title update also features brand new modes.

New gameplay mechanics have been included with the Ultra Combo Double, Red Focus Attack, and Delayed Standing.

Ultra Combo Double allows players to choose both of their character's Ultra Combos at the cost of doing less damage. This gives players more options in their tactics and play styles.

The Red Focus Attack is a Focus Attack that absorbs multiple hits. By holding the Medium Punch and Medium Kick buttons, plus the Light Punch button, the player's character will flash red as they charge their Focus Attack. It is still subject to the same weaknesses as the former with Armor Breaking moves and throws.

Delayed Standing (similar to "Tactical Recovery" from Capcom vs. SNK 2) allows players to alter the timing of their character's wake-up, when they are getting back on their feet. By pressing any two buttons when the character is slammed down in a hard knockdown (similar in the fashion of performing a Quick Stand), the character will take a few extra frames to get back on their feet, disrupting the wake-up game of the attacking opponent.




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