David Lenaerts: The joys of building your own 3D engine - GROW 2018

Описание к видео David Lenaerts: The joys of building your own 3D engine - GROW 2018

David comes from Belgium. He is fascinated by the creation of solid software architectures for 3D engines and rendering pipeline. His session gives a technical overview on how to build a real time WebGL 3D engine. He is introducing the Entity Component System (ECS) and all manners of shaders.

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GROW is Paris creative coding festival, produced by Spintank and curated by Nicolas Barradeau.

Learn more on www.grow.paris

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