Handling Heat Genblem with a few less limitations

Описание к видео Handling Heat Genblem with a few less limitations

Gah! Repetitive video title! Despite there being less limitations than in the Aztec Falcon run, this took far longer to do: "no walls" and "no dashing" obviously went out of the window due to Genblem's spinning attack, so this is no miss, uncharged buster shots only, no damage.

Of course, I've thought it would be boring to just do this, so why not try to do it efficiently, too? And show off when I fail at being efficient (the last two spins...)

This requires very good timing: while there can be an instance of your shot hitting Genblem just at the right time to also cause him to block despite you not missing, it's incredibly unlikely you'll do it, but because of this, the fight becomes rather consistent as long as you can keep up.

The shell landing and Enryuha still don't make for much of a threat, though you might want to risk and shoot slightly earlier than the i-frame animation stops (to me, it seems like the i-frames themselves end slightly earlier? I might be wrong, however) so you don't allow him to block in any scenario.

Kikoho, however, is far more demanding due to the obvious reason of having to deal with it's hitbox through just uncharged shots while being in the air and constantly on the move. Due to it's consistent nature, however, it's not that scary.

More than anything, doing this fight chargeless just takes a while, and things like my PC crashing didn't help matters, meaning I would often make mistakes late into the fight.

I wonder how scary doing Noble Mandrago chargeless would be

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