I Tried To Draw In Metal Gear Solid's UNIQUE Art Style | Render Breakdown

Описание к видео I Tried To Draw In Metal Gear Solid's UNIQUE Art Style | Render Breakdown

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Render Breakdown is a show where we take official video game artworks, break down its art style, and try to replicate it in the end.

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00:00 Intro
01:36 Part I - Background History
04:50 Part II - Art Style Analysis
08:37 Material Sphere
09:28 Part III - Breakdown Process
10:44 First Attempt
11:18 Initial Results
11:37 Second Attempt
16:18 Final Results
16:48 What Reddit Thinks Of Poor Ole Thomas

CREDITS

Thomas S.
Scriptwriting, Editing, Animations

RESOURCES

Metal Gear Solid – 1998 Developer Interview
https://shmuplations.com/metalgearsolid/

AMA WITH YOJI SHINKAWA (ART DIRECTOR) AT KOJIMA PRODUCTIONS
  / ama_with_yoji_shinkawa_art_director_at_kojima  

MUSIC
‪@LoederMusic‬
"Render Breakdown"

SPECIAL THANKS

BeeCoin
Resident MGS nerd

Yoji Shinkawa
Art Director, Kojima Productions

You
Thank you for watching!

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