Unlocking the Gates of Gaming Hell: John Romero's Artistic Genesis and the Creation of DOOM!

Описание к видео Unlocking the Gates of Gaming Hell: John Romero's Artistic Genesis and the Creation of DOOM!

If video games are on your radar – either as a player or a developer – you’ve heard of DOOM! Behind this game that changed the landscape of video games forever is John Romero.

John is an award-winning game designer, level designer and programmer whose work spans over 130 games, 107 of which have been published commercially, including the iconic works Wolfenstein 3D, DOOM and Quake. He is considered to be among the world’s top game designers, and his games have won well over 100 awards.

In this interview, John shares the history of DOOM (later tagged as “The DOOM Guy”), from inspiration to development, to the overnight success of that IP. We’re sharing this career talk in celebration of the release of John’s first autobiography called The DOOM Guy: Life in First Person. (A copy of the book can be purchased here: https://www.amazon.com/Doom-Guy-Life-...)

More on John’s story: One of the earliest indie developers, John began working in the game space in 1979 on mainframes before moving to the Apple II in 1982. He is a completely self-taught programmer, designer and artist, having drawn his inspirations from early Apple II programmers. He co-owns Romero Games.

John has co-founded eight successful game companies including the likes of id Software, Gazillion Entertainment and, most recently, Romero Games which celebrated its 7th anniversary in 2022.

John’s autobiography DOOM Guy: Life in First Person is getting released in July 2023. Industry-redefining breakthroughs in design and tech during his time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal–fueled days spent crafting the industry’s most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack. After years in the gaming spotlight, Romero is now telling his story—the whole story—shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today.

Whether you’re a fan of DOOM (how could you NOT be?) or you’re a VFX artist, you must check out the interview with this gaming Legend – as well as the story of the game that changed the world!


LINK TO FULL INTERVIEW WITH JOHN:
   • Revolutionizing the Gaming Landscape:...  

TARGETED PLAYLIST LINK:
   • It’s a People Business  

PLEASE SUBSCRIBE TO MY CHANNEL:
https://www.youtube.com/user/AllanFTM...

Listen to ALLAN McKAY’S PODCAST:
https://podcasts.apple.com/us/podcast...

Upload THE ULTIMATE DEMO REEL GUIDE by Allan McKay:
https://ultimatedemoreel.allanmckay.c...

PRODUCTIVE ARTIST GUIDEBOOK by Allan McKay:
https://allanmckay.clickfunnels.com/t...

SAY HELLO ON SOCIAL MEDIA:
• Instagram:   / allanmckayofficial  
• Facebook:   / allanmckayofficial  
• Twitter: https://twitter.com/allanftmckay?lang=en
• Website: https://www.allanmckay.com/

YOUTUBE URL:
   • Unlocking the Gates of Gaming Hell: J...  

VIDEO HASHTAGS:
#allanmckay, #VFX, #BrandingforArtists

Комментарии

Информация по комментариям в разработке