How to make a good DOOM level | Advice from the developers

Описание к видео How to make a good DOOM level | Advice from the developers

I attempt to make my first DOOM level by following John Romero's golden rules for good level design!

Download the level: https://drive.google.com/file/d/1TYmI...

Check out my new game Warp Factor on Steam: https://store.steampowered.com/app/12...

0:00 Intro
1:23 Always change floor height when changing floor textures
1:42 Use border textures between different wall segments and doorways
1:59 Be strict about texture alignment
2:26 Use contrast between light and dark areas and cramped and open areas
2:56 Make sure that if the player can see the outside they can somehow get there
3:29 Be strict about having several secret areas on each level
4:00 Make levels flow so that the player revisits areas to better understand the 3D space
4:22 Create several easily recognisable landmarks for easier navigation
5:28 Making the level
13:19 The finished level

Chubzdoomer video:    • [DOOM] John Romero's Level Design Rules  

Комментарии

Информация по комментариям в разработке