Beating the limitations of the TurboGrafx-16/PC Engine | White_Pointer Gaming

Описание к видео Beating the limitations of the TurboGrafx-16/PC Engine | White_Pointer Gaming

The TurboGrafx-16 or PC Engine was a limited console in many ways, but developers pulled off some really neat tricks on it to really push it to its limit and compete with Sega and Nintendo. This video explores some techniques that were used to do so!

0:00 Intro
0:20 History
2:24 Comparisons with Sega and Nintendo
3:47 Faking background layers and parallax
7:05 Swapping memory locations on the background
11:08 Conclusion and Outro

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