PC - Wolfenstein 3D (Castle Totenkopf SDL) - Level 6

Описание к видео PC - Wolfenstein 3D (Castle Totenkopf SDL) - Level 6

What it is: A gameplay video of Wolfenstein 3D standalone mod Castle Totenkopf SDL (Level 6: Research Admin), that is itself a remake of Castle Totenkopf.
Check here for download http://wolf3d.darkbb.com/dome-news-f2...
Due to the unavailability of an ingame warp feature or command line parameter, instead of doing Pistol start runs in random levels, this time is will be less of an headache for me to simply play the game from start to finish with level continuity and aiming for full completion. Levels will be done in single runs but carrying stats from the previous levels, saving just before the elevator switch. Finally, the game will be played on Skill 4 (Veteran) and 100% bonus in each three categories.

How was it done: Recorded with Camtasia Studio 7.0.0 using TechSmith own Video Codec @ 60 FPS / Faster Compression, with PCM @ 22 KHz / 16 Bit / Mono as Audio. The resulting AVI file was edited using Virtual Dub 1.9.9 and later reencoded again with it using Xvid 1.2.2 Video Codec @ 2000 KBps and Fraunhofer MP3 Audio Codec @ 48 KBps / 22 KHz / Mono.

Additional Info: The level works with the old "pick key, open door" philosophy. You must first retrieve the Gold Key, use it to get the Silver Key, then finally get the Bronze Key. With this one, you can go though the lab area of the level to reach the elevator after meeting Mutants.
Yes. Mutants. They are back, but with a few design modifications. Seems that they visited the kitchen, leave the butcher knives in place, then inmediately afterwards did a visit to the armory to pull a few extra Pistols. Like always, they are totally silent except when firing, and are very, very painful. While if you're ready they are manageable with a fast firing weapon, if you get catched by surprise and have nowhere to cover, you will suddently be desesperately backtracking for a few First Aid Kits. Also pay attention that they drop a ton of ammo, so you can use and abuse the dual Submachine Guns against them.
The level atmosphere (Specifically due to the background theme) is good enough that you aren't seriously expected to be introduced to Mutants here, nor the soldiers corpses lying in the lab. That is "fixed" in the next levels, as they will become highly chaotic.
You are also introduced to the Assault Rifle, that you can get basically from the beginning of the level if you dare to be introduced to Mutants early inside a secret room. It fires Rifle rounds, damages as much as it, is precisely accurate as it is, but got the flexibility of the Submachine Gun firing speed. Too bad that soo good that if you use it too often, you are going to be left without ammo in just a few fights.

I was lucky that I pulled a decent run of this level quite easily (Actually, on my first recorded run after I managed to travel the entire level with a ordered path including secrets. I picked the Assault Rifle halfway the level). I did an almost excellent job in the multiple fight against Soldiers, only messing just before the Silver Key. However, Mutants were quite problematic. And there are a whole bunch of them in the next lab themed levels.

This level got a total of 15 secrets (00:15, 00:19, 00:31, 01:05, 01:34, 01:59, 02:42, 02:59, 04:30, 04:58, 5:03, 05:55, 07:01, 07:25, 07:52).

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