PC - Wolfenstein 3D (Castle Totenkopf SDL) - Level 1

Описание к видео PC - Wolfenstein 3D (Castle Totenkopf SDL) - Level 1

What it is: A gameplay video of Wolfenstein 3D standalone mod Castle Totenkopf SDL (Level 1: Breakout), that is itself a remake of Castle Totenkopf.
Check here for download http://wolf3d.darkbb.com/dome-news-f2...
Due to the unavailability of an ingame warp feature or command line parameter, instead of doing Pistol start runs in random levels, this time is will be less of an headache for me to simply play the game from start to finish with level continuity and aiming for full completion. Levels will be done in single runs but carrying stats from the previous levels, saving just before the elevator switch. Finally, the game will be played on Skill 4 (Veteran) and 100% bonus in each three categories.

How was it done: Recorded with Camtasia Studio 7.0.0 using TechSmith own Video Codec @ 60 FPS / Faster Compression, with PCM @ 22 KHz / 16 Bit / Mono as Audio. The resulting AVI file was edited using Virtual Dub 1.9.9 and later reencoded again with it using Xvid 1.2.2 Video Codec @ 2000 KBps and Fraunhofer MP3 Audio Codec @ 48 KBps / 22 KHz / Mono.

Additional Info: This will be a long section of the Description, indeed.
Everytime that I take break and later want to upload something, I need to relearn pretty much anything. With Youtube own interface and codec changes (Seriosly, oldschool Youtube was very clean compared to this huge mess), plus different pieces of Software that I requiere to use (DOSBox build in recorder is perfect an easy to master, but with Wolfenstein 3D SDL engine that runs with no issues on Windows you need something else) that are also a world on their own, is quite annoying to get things working as intended again. The first video is always the hardest, as this is where I see if things got an acceptable quality or not.

For an account that got a few Wolfenstein 3D videos and little else, and being myself aware that I barely upload videos at all, is impressive to see that I am at 300 suscribers. Maybe this would make some of them rejoice, heh.


Now, talking about the mod in question. Castle Totenkopf SDL is a standalone remake of the former Castle Totenkopf, a Wolfenstein 3D (Spear of Destiny would be more appropiate though) mod, done by WSJ, the same author as Project Einsenritter and Coming of the Storm. The mod is based on a highly modernized Wolfenstein 3D engine (SDL) that, like zDoom did with Doom, retains pretty much all the classic look of Wolfenstein 3D, but with enough possibily of modifications to make pretty impressive things.
The most noticeable thing of this mod is the new game mechanics, that are pretty much Doom like. Enemy fire isn't as mortal as before at close range, but it is highly accurate at long range and can kill you easily if you attempt to do the Rambo against many enemies with Machine Guns. Though so, overally your endurance is higher than before. The second most noticeable thing can be highly easy to spot at this very level and barely on the others, and is the fact that enemy types are slighty random, they are always of the same class (For example, a plain green soldier) but spaws with different weapons when the level starts. This is why it is very noticeable in this level, because you will die a lot at the start of the level and will notice this on every restart.
There is also an important weapon arsenal and enemies variety, and bosses are finally to be taken serious. There are a few more surprises along the way, like the stationary Heavy Machine Guns and a few other things.

Possibily one of the hardest things of the game is the very start of this level, as getting out of the starting room with a Pistol and 8 bullets is quite hard, sometimes you aren't as lucky as I did this time.
You will finish this level with two Pistols, the Rifle, and two Submachine Guns. Chances are that you aren't going to use the dual Pistols any longer after getting your first Submachine Gun, that could be dropped by the first enemy that you kill, making anything else quite redundant. The single Submachine Gun is your one-size-fits-all gun, as it is very fast, precise enough, and conserves ammo very well, while the dual Submachine Guns, while having a very wide bullet spread, does a good job as a poor man Chaingun and will be a mainstream choice when you need killing speed. The Rifle is strong, with exact precision, but very slow to reload, so it works very well for long range as long as you have a wall to take cover at, but on short range enemies fires faster than you and you will receive damage even when fighting single enemies.

This level got a total of 8 secrets (00:35, 01:31, 02:06, 02:23, 02:26, 03:00, 03:06, 03:37), and also the elevator to the first secret level. Level 19 will be a pain in the ass as it will take me some time to complete it on a proper time, basically I have to draw a decent route around it.

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