Holistic Level Design in Dishonored 2 (immersive sim GDC talk)

Описание к видео Holistic Level Design in Dishonored 2 (immersive sim GDC talk)

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An updated Youtube version of my GDC 2017 talk on Holistic Level Design in Dishonored 2.

If you like this video, please consider helping me make more (and join our Discord community!) by supporting the Patreon:   / stevelee_gamedev  

00:00 - Intro
02:31 - Part 1a: Affordances
06:55 - Part 1b: Player Intentionality
12:54 - How Intentionality affects perception of Linearity
14:43 - Intentionality, Immersion and Inception
15:59 - Part 2: World Building
21:38 - Saying things about us as people
24:05 - Part 3: Interactive Narrative
27:50 - Obeying and Rebelling in Half Life 2
32:24 - Conclusions

This video is part of my Talking About Level Design video series, which I've collected into this playlist:    • Talking About Level Design  

#leveldesign #dishonored #gamedesign

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