V-Ray | ADVANCED Tips + Tricks for Backplate Integration

Описание к видео V-Ray | ADVANCED Tips + Tricks for Backplate Integration

In this tutorial you will learn some advanced Tips + Tricks for Backplate Integration. With those techniques you will be able to integrate any kind of 3d rendering into a backplate. By using all of the features of the V-Ray framebuffer we will be able to completely avoid the use of Photoshop and this way speeding up our workflow and the need for complex colormanagement in Photoshop.

In this tutorial we will first discuss various issues when using backplates and find workflows and techniques to avoid those. Furthermore we will make use of masks for localized adjustments with selective tonemapping, shader adjustements or overall color adjustements. Finally we will also explore masking techniques in order to correctly position your 3d object in the backplate.

I am using 3ds Max and V-Ray 6 in this demo but you can also use identical techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3. A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others.

Chapters:

00:00 - Introduction
01:04 - Scene Setup
02:02 - Backplate Issues
07:11 - Localized Tonemapping
11:03 - Localized Adjustments
12:46 - Overall Adjustements
14:23 - Backplate Masking

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If you want to download the scene files for all my tutorials or see additional videos then please check out my Patreon:
  / jonasnoell  

Visit the Poly Haven Website:
https://polyhaven.com/

Car Model kindly provided by WireWheelsClub:
https://wirewheelsclub.com/

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