GBO2 Demeter: A flying raid Qubeley!

Описание к видео GBO2 Demeter: A flying raid Qubeley!

This video contains two rated matches I had with the recently released Demeter on Gundam Battle Operation 2. It is a 650 cost raid with incredible aerial mobility, absurd stun power, great midrange DPS, amazing melee damage, stun resistance while falling mid-air alongside access to the very powerful Red Grimoire skill. It is extremely overtuned in basically every area but one, it lacks Maneuver Armor completely, meaning that it must rely on its stagger resistance during melee swings and while falling mid-air. This suit has honestly blindsided me with how powerful it is, it feels like 650 raids are back in business, but more than that, this suit could completely dominate the cost if used by a skilled player. I hope that you enjoy watching!

Its primary weapon is a beam gun with 2400 power, 65% heat, 2.5 seconds cooldown, 13 seconds overheat, 0.5 seconds swap time, 350m range and 40% stagger value. This has amazing stats all around for an instant stagger weapon, it has no downsides to speak of. It can easily confirm your melee or other ranged weapons.
Its primary melee is a pair of beam sabers with 2800 power, 2.5 seconds cooldown, 0.5 seconds swap time and 80%/64% combo modifier. This is basically a super juiced version of the Qubeley dual saber moveset, it has a lightning fast downswing like the original, but benefits from longer reach and better damage.
Its first sub weapon is a triple binder beam gun with 450x6 power, 11%x6 heat, 1 second cooldown, 15 seconds overheat, 0.5 seconds swap time, 400m range and 20%x6 stagger value. This deals amazing damage and can easily stagger enemies.
Its second sub weapon is a triple binder beam saber with 3000 power, 3 seconds cooldown, 0.5 seconds swap time, 2 seconds focus time, 130% side swing modifier, 140% downswing modifier and 330% heavy attack modifier. The downswing on this weapon deals amazing damage and has long range, the heavy attack doesn't deal as much damage as some others, but has incredibly long range and an easy to use hitbox. Furthermore, it can downswing mid-air, which also causes it to deal 30% more damage.
Its third sub weapon is a set of 5 side funnels with 400x5x2 power, 50%x2 heat, 3 seconds cooldown, 15 seconds overheat, 0.5 seconds swap time, 300m range and 7%x5x2 stagger value. These have high damage and can be locked on while boosting.
Its fourth sub weapon is a set of 5 follow funnels with 250x5 power, 25% heat, 0.6 seconds cooldown, 20 seconds overheat, 0.5 seconds swap time, 300m range and 12%x5 stagger value. These can deal good DPS while also being able to very easily stagger enemies.
Its fifth sub weapon is a set of 5 rush funnels with 300x15 power, 100% heat, 20 seconds overheat, 0.5 seconds swap time, 300m range and 6%x15 stagger value. Like your side funnels, these too can be locked on while boosting. You can use all of your funnels at once, so you can deal incredible damage if you get a chance to use all of them.

The LV1 Demeter has 21000 HP, 18 beam/ballistic resist and 30 melee resist. It seems incredibly squishy at first, but its Grimoire skill heavily reduces incoming ranged damage, so it isn't so bad. It lacks MA entirely, but benefits from LV3 Emergency Evasion, LV4 Glide Structure (you take 50% less stun accumulation while falling) and LV1 Offence System. As it is a raid, it also has instant stagger resistance while falling. Furthermore, it has a 25% damage reduction buffer for the legs and a 35% reduction buffer for the binders.
In terms of mobility it has 150 hover speed, 230 boosting speed, 85 thrust and 84 turning speed. It has really absurd mobility for this cost, made even better by having access to LV2 Flap Booster, LV4 Flight Control and LV4 Forced Injector. It can fly for a very long time with Flap Booster.
It also has a unique skill called Grimoire (Red). This activates at 50% HP and grants +10 hover speed, +15 boosting speed, 100% strafing speed, -50% ranged damage taken, -30% stagger accumulation taken alongside the ability to heal 15% HP every time you get a melee kill, but the skill only stays active for 60 seconds. When the skill activates, enemies within 75m boost and swing 50% more slowly for 6 seconds.
I can't fit every skill in the description, so I will have a pinned comment for the rest.

In conclusion, I feel like the Demeter is incredibly overpowered, but only if you can master its incredibly unorthodox playstyle. It plays like no other suit in this game, it is a raid that has no Maneuver Armor to rely on. Counterintuitively, to not get stunned, you have to stop boosting, because you have no stagger resistance when boosting mid-air. It feels like it can take on Psycho Bawoo and Fafnir without a sweat when played properly, so it is definitely extremely powerful. I can definitely recommend rolling for it. Thanks for watching and I hope that you enjoyed it!


Music used:

Zone of the Enders, Vivid Transparency

Dynasty Warriors Gundam 2, A Good Thing is Possible

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