GBO2 Zssa (Sleeves Type): The best 500-550 cost raid hunter!

Описание к видео GBO2 Zssa (Sleeves Type): The best 500-550 cost raid hunter!

This video contains two recent matches I had with the LV2 Zssa Sleeves Type on Gundam Battle Operation 2. It is a 500-550 cost general with excellent stagger accumulation, a powerful fast start-up downswing, access to the combination of LV2 Damage Control and LV1 Maneuver Armor alongside having a high DPS beam machine gun sub weapon. Its primary weakness is that it lacks a dodge roll, making it vulnerable to stunlocks, but it also suffers from having no melee combo controller and from having short range. I got this suit when it first came out as a clan reward, but I always played it really terribly for some reason. I decided to revisit it now that they released it in the recent limited mission, and I have gotten much better results. I hope that you enjoy watching!

Its primary weapon is a sawn off shotgun with 200x15 power, 4 seconds cooldown, 3 ammo, 13 seconds reload, 0.5 seconds swap time, 150m range and 17%x15 stagger value. On paper this appears to be a slightly downgraded version of the Efreet shotgun, trading stagger value for damage. In reality though, it is not reliable to stun with at all outside of 100m range, sometimes even closer, since its spread is worse than the Zeon shotgun. It can do a lot of damage if used after a downswing.
Its primary melee weapon is a beam saber with 2250 power, 2 seconds cooldown, 0.77 seconds swap time and 150% downswing modifier. You cannot swing twice with this weapon, but it has a very fast and long reaching stabbing downswing. It is real easy to confirm after a beam shotgun stun, and it does great damage.
Its first sub weapon is a vulcan gun with 95x2 power, 40 ammo, 400 RPM, 13 seconds reload, 0.5 seconds swap time, 150m range, 1266 DPS and 3%x2 stagger value. On paper this can deal a lot of damage, but it can only fire 20 shots before needing to reload, and needs 2.5 seconds to stagger on its own.
Its second sub weapon is a shoulder incendiary missile launcher with 225 power, 11 ammo, 250 RPM, 15 seconds reload, 0.5 seconds swap time, 350m range, 938 DPS, 100x15 incendiary damage and 5% stagger value. This doesn't deal particularly high damage, but it can be fired while boosting. This is more so a utility weapon, it sets the enemy on fire for 15 seconds, meaning that their stagger accumulation gauge will not begin to reset until then.
Its third sub weapon is a continuously exploding arm missile launcher with 225x2x4 power, 6 ammo, 5 seconds cooldown, 15 seconds reload, 0.77 seconds swap time, 300m range and 25%x2x4 stagger value. This deals just alright damage, but it can deal 200% stagger accumulation in total, making it very useful.
Its fourth sub weapon is a beam machine gun with 575x5 damage, 15 ammo, 1 second cooldown, 13 seconds reload, 0.77 seconds swap time, 350m range and 10%x5 stagger value. This has pretty poor stagger accumulation, but very high DPS for a beam machine gun. If you get a chance to fire all 3 bursts at a restrained enemy, it can deal absurd damage.
Its fifth sub weapon is a spread beam cannon with 475x6 power, 100% heat, 15 seconds overheat, 0.5 seconds swap time, 250m range and 35%x6 stagger value. This overheats in one shot and is ineffective outside of close range, but it can be fired while boosting to inflict both high damage and great stagger accumulation. You should be trying to use this weapon as much as possible, it is a very reliable tool to go on the offensive with.


The LV2 Sleeves Zssa has 19000 HP, 16 ballistic resist, 20 beam resist and 18 melee resist. It has fairly good durability, but due to the custom parts layout, you probably won't be able to take much extra melee resistance, so be wary. It has a 15% damage reduction for the shoulder add-on and the legs. In terms of defensive skills, it has the combination of LV2 Damage Control and LV1 Maneuver Armor, but it lacks Emergency Evasion. This means that you are very hard to stop while boosting, any suit on its own probably won't be able to stun you in time.
In terms of mobility it has 135 hovering speed, 205 boosting speed, 65 thrust and 63 turning speed. This level of mobility is nothing exceptional, but its enough to get the job done. It lacks Flight Control, but has LV2 Forced Injector.

In conclusion, I feel that the Zssa Sleeves Type is pretty strong if you use it as a support bodyguard, as a hit and run general, or as a combination of the two. It easily breaks through raids Maneuver Armor, and its high damage followups will deal serious damage on the ground, perhaps even breaking their legs. Offensively speaking, it can cause a lot of chaos in the enemy formation if you play hit and run with chest beam shotgun+downswing, it is really hard to interrupt this combo when used properly. I think that it is a pretty hard suit to get to grips with, but it has a lot of potential in this meta. Thanks for watching, and I hope that you enjoyed it!

Music used:

Daytona USA, Race to the Bass

Dynasty Warriors Gundam 2, A Good Thing is Possible

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