SF6 Luke Changes Beta to Demo; Buffs, Nerfs, New Combos, Everything You Need To Know

Описание к видео SF6 Luke Changes Beta to Demo; Buffs, Nerfs, New Combos, Everything You Need To Know

Finally got the beta yesterday from PC. Overall Luke is about 90% same character. Overall I feel he has been nerfed mainly the 6HP being -2, 2LP being only +4, and 5LP being (I think) 7f which is a huge nerf. I get why, people were, and will continue to brainlessly press LP MP HP everytime, but still. 6HP cancel is cool, but move is too slow I feel to throw out in neutral. I would need to play matches and see if there's an improvement on hitbox or speed.

90% of old video stuff should still work, anything that involves 2LP or 5LP will need some sort of adjustment. All the juggles midscreen and in corner work exactly the same as far as I've noticed.

Will update this description for further changes I notice, pretty sure that's all. If you've seen my or other videos, everything else should work exactly the same.

Changes Not Shown in Video (Will be updated):
1.Jumpback j.MP not cancellable into air 214P, extremely minor nerf this was borderline impossible to actually connect. Credit to Jeako for sharing this, he also had earlier access and first found out about many of the changes and told them to me a few days ago.
2. Hadouken taunt (Back+All 6 buttons) ton of startup now, detailed in another video
3. Lvl 2 seems to have slightly more animation frames on the last hit (non-gameplay issue)
4. Air j.MP seems to be more cancellable late, easier to connect into a late 214P for lvl1/lvl2/lvl3 in the corner. Likely also means easier to get followups from air to airs midscreen. (Buff)
5. Forgot to mention, since cr.LP now +4, it no longer combos into 5MK on counter hit (Nerf)
6. Back.HK (ie. 4HK) on an airhit causes the opposing character to drop down faster, makes it harder/impossible to combo into lvl1/lvl3, still possible to get Rising Upper in the corner but tricky.
7. Possible to perfect parry Luke's Lvl1 now, I was able to do 4 hits. I don't believe that was possible in the beta I tried really hard. Minor stuff, not that useful..
8. M Rising Upper slightly better range, better antiair, more consistent ground confirm (eg. 2LP 2LP 2LP M Rising Upper works) Credit to P10 in comment section.
9. 6HP HP Target combo interruptible on 2nd hit.
10. CA Luke says "JUST STAY DOWN!" instead of "STAY DOWN!"

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