Disgaea 5 mastering subclasses using other strong units

Описание к видео Disgaea 5 mastering subclasses using other strong units

Three methods for using your strong units to help master subclasses on other units.

Explanation of Prinny Instructor:
   • Disgaea 5 How to use Prinny Instructor  

For mastering subclasses the first time see these other methods:

Carnage Item World method:
   • Disgaea 5 mastering subclasses via Ca...  

Carnage MT5 method:
   • Disgaea 5 mastering subclasses via Ca...  

I accidentally ended the video early, sorry about that.

Timestamps:
00:00 Intro
00:50 Initial Cheat Shop settings and Prinny Squad
01:33 Team Attack demonstration
04:02 Subclass explanation + switching
04:34 Foot Soldier Squad + setup changes
05:40 Tower demonstration
07:13 Comparing Team Attacks to towers + subclass switching
08:03 Combo skill demonstration
10:50 Method comparison
11:55 Curry
12:29 Equipment + innocents
14:55 Combo skill strength vs SP cost
15:12 Tower evilities
17:55 Team Attack evilities
19:38 Combo skill evilities
22:00 Prinny Instructor + Prinny Hat
22:46 Outro (cut short)



The setup:

Team Attack method (thank you to elfolampo for this idea, sorry I forgot to mention you in the vid):

Supporting damage dealer:

Assault Attack (U)
Bushido (U)
Kamikaze (4) + Hidden Valley (3) + We All Get Along (3)
Critical Point (2)
Axe equipped



Units to be raised:

Burner/Blower/Freezer weapons equipped
In Prinny Squad with 7 Prinny Instructor units (for 8*)



Tower method:

Bottom of the tower:

Acceleration Shot (U)
Bushido (U)
Kamikaze (4) + Hidden Valley (3) + Hawkeye (3)
Critical Point (2) + Purgatory (4) + Desperation (4)
Axe equipped
Burner/Blower/Freezer + 100 Professional



Units to be raised:

Prinny Hat (1)
In Foot Soldier Squad with 16 Prinny Instructor units (for 20* and 4 units being raised)



Combo skill method:

Attacker:

Mass Blaster (U)
Assist (U)
Never Give Up (4) + Hidden Valley (3)
Reliable Ally (5) + Purgatory (4) + Fire Blessing/Wind Blessing (1)
Sword equipped (unless you Magichange over it)
Burner/Blower subweapon
3x3 (or more) Combo skill strengthened as much as is affordable SP-wise



For all methods the active curry effect gives 100% critical rate.



Subclass groups:

'Basic' group:
Warrior
Valkyrie
Magician
Witch
Martial Artist
Fight Mistress
Clergy
Cleric
Maid
Prinny
Imp
Orc
Rabbit
Fairy
Sludge
Slumber Cat
Winged Warrior
Undead

'Normal' group (1.5x as hard):
Thief
Archer
Gunner
Shroom
Flora Beast
Felynn
Sea Angel
Succubus
Chimera
Nether Noble
Bear

'Advanced' group (2x as hard):
Ninja
Lady Samurai
Armor Knight
Magic Knight
Celestial Host
Professor
Wrestler
Asagi
Celestial Hostess
Kunoichi
Sorcerer
Dragon King
Nine-Tails
Twin Dragon
Horseman

Hardest group (4x as hard, can't be mastered in a single kill due to a cap on class proficiency per kill):
Pirate
Sage
Dark Knight



Prinny Instructors (PI) needed:

Team Attack method (1 kill for advanced subclasses):

9 PI on 6* (some Prinnies need PI too)
7 PI on 8*



Tower method (1 kill for advanced subclasses on 20*):

19 PI for 6 units (5 'Prinnies' and 1 strong), some 'Prinnies' need PI too.
16 PI for 5 units (4 'Prinnies' and 1 strong), 'Prinnies' just need Prinny Hat.



Tower method (2 kills for advanced subclasses on 20*):

16 PI for 10 units (9 'Prinnies' and 1 strong), 'Prinnies' need PI too.
13 PI for 8 units (7 'Prinnies' and 1 strong), 'Prinnies' just need Prinny Hat.



Combo skill method (1 kill for advanced subclasses with a 2-unit combo skill):

20*: 0 PI
10*: 1 PI
6*: 2 PI
5*: 3 PI
4*: 4 PI
3*: 5 PI
2*: 6 PI
1*: 9 PI
0*: 19 PI



Combo skill method (1 kill for hardest subclasses with a 2-unit combo skill or 1 kill for advanced subclasses with a 4-unit combo skill):

20*: 1 PI
13*: 2 PI
10*: 3 PI
8*: 4 PI
6*: 5 PI
5*: 6 PI
4*: 8 PI
3*: 10 PI
2*: 13 PI
1*: 19 PI

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