WarioWare D.I.Y. Showcase - Showcase #16

Описание к видео WarioWare D.I.Y. Showcase - Showcase #16

The majority of this Showcase comes from a single source, as you can see below. You'll also see that they follow a theme. Due to updates for some of these games, they don't actually count up to eighteen, so I filled them in with more games.

1. "Mario Trap" from Edboy: The wall will wiggle a bit before it reaches Mario.

2. "Mario World" from Edboy: Arrow controls will always be clunky when played on Showcase--there's very little you can do about it.

3. "Mario Match" from Edboy: This is a "Concentration" game. With only two pairs, you definitely have enough time to solve it. The biggest problem I encounter with similar microgames is that you need to do a lot of steps, and they set it to Normal instead of Long.

4. "Mario's Act" from Edboy: There are a bunch of different things that can come at Mario. One of them (I forgot which) flies by fast. Mentally, you first have to identify what will appear, then remember how to react to it properly. This object moves so quickly that you'll be hit by it by the time you react completely. It is otherwise a sound microgame, but this one thing throws me off.

5. "Mario Life" from Edboy: The 1-up moves slower than normal so that you can give Mario sufficient time to get there. He also stops, which is important.

6. "Mario Rod" from Edboy: It's very easy to miss the rod as it falls down, even when you know how long it takes.

7. "Mario S.Ball" from Edoy: This one is the least intuitive of the games Edboy had sent me in this showcase. You need to have memorized the sequence to allow Mario to jump through. Personally, that is a no-no because this is a type of trial-and-error.

8. "Mario's Trap" from Edboy: This seems to be related to "Mario Trap," only it's a spiked ceiling instead of walls. Naturally, you see which one stops falling and rush under there.

9. "Mario Battle" from Edboy: Since the airship hovers around the middle, there's no need to use any cannon but the middle one. I hadn't realized you had to click on the hole at first though.

10. "Mario Quake" from Edboy: This isn't obvious at first, but you have to click to make Mario jump while the Sumo Brother is still in midair.

11. "Luigi Runner" from Edboy: This is essentially a harder version of "Mario's Act." You'll see a flaw in this microgame: The entire spike wall is a hazard, rather than just the spikes.

12. "Metal Bros." from Mankalor: Here's an impostor! But I had to fill up the space with something. When a Paratroopa flies underneath a platform, you need to click on that platform for the nearby brother to crush both Paratroopas. This is not obvious at all, and the brother will be stuck there for the rest of the mcirogame once he takes the leap, rendering it unwinnable.

13. "Mario Swim" from Edboy: Go underneath the Cheep Cheeps so you can dodge the black ones that seek Mario out. I previously went up above the first group, but for some reason, the homing ones catch Mario much easier that way.

14. "Mario Reward" from Edboy: While you need to remember the sequence (Star, Fire Flower, Mushroom), you're given enough time to go over two cycles. Its also usually the Star.

15. "Mario's Fate" from Edboy: This one's easy. Just run away as soon as the game begins. It is, of course, based on the final boss from Mario Bros. 3.

16. "Panel de Pon" from Peach: The only non-Mario related thing in this showcase, I put it here by accident. This one is, of course, based on Panel de Pon, a puzzle game for the Super Nintendo that got localized as the Yoshi-themed Tetris Attack. The girl in the background at the end is Lip, if you recall Lip's Stick from SSBB.

17. "Cannon Mario" from Edboy: As you'll see in the second time through, you'll have to identify the subject of the paper to shoot and determine if you have to shoot it or not.

18. "Mario Bolt" from Edboy: The best way to go about this is to click as soon as Mario lands from the first jump to jump again. I think that was the intended way.

I've been asked for feedback from this set. What do I think of it, all in all? It is one of the best microgame sets I have ever seen. I have mentioned this before, but I judge mainly on three criteria:

1. The microgame's context and goal must be immediately understood.
2. The means of accomplishing this goal must be simple, with fair difficulty.
3. The objects (that is, stuff you can interact with, including characters) must be easily distinguishable from the background.

After all, we're not playing Kaizo WarioWare.

Most of Edboy's games pass with flying colors. A few are unclear on what to click on, and some require prior knowledge of the microgame to complete, but even the professionals for WarioWare will sometimes succumb to this. Due to using Super Mario Bros. 3 as a theme, all of them have obvious backgrounds and foregrounds. All of the microgames also have you do exactly one thing--I've seen many people get carried away and have you do three or four things, which destroys it being a MICROgame.

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